
VGChartz's Daniel Carreras: "Perhaps the bland, short story, terrible animations, and awful voice acting were all intentional; as a game that's so clearly attempting to be a spiritual successor to the Mega Man series, it wouldn’t surprise me if someone at Comcept thought it would be a good idea to copy everything from the franchise's heyday, limited technological warts and all. But even then, from start to finish, Mighty No. 9 feels half-arsed. It doesn’t feel stylised, or even like an attempt to evoke the same video game design of classic Mega Man titles, rather a pale imitation that's incredibly banal at the same time."

It's finally over
Man, what a let down this was. I don’t even want to admit what I added to the crowd fund… let’s just say I learned a valuable lesson.

Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.

Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.