
There's no denying that Borderlands is ambitious. When VideoGamer first saw the game at Games Convention 2007 they were blown away by Gearbox's attempt at making an open-world RPG FPS, complete with four-player co-op. It had gorgeous visuals, an intriguing story, over 500,000 weapons and giant monsters that dwarfed even those seen in Sony's awesome Shadow of the Colossus. It was one of their favourite demos of the show and left them desperate for more.
Game development isn't a quick process though, with the game more than a year from release at this time last year. So, at GC 2008 last month VideoGamer was eager to see how close the game was to completion and if Gearbox had managed to make the game it was so very passionate about 12 months ago.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Didnt someone from Gearbox said that Hell'h highway and this are almost finished?