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220°

Valve is Paying VR Game Developers to Stop Them Taking Exclusivity Contracts

Normally when a hardware manufacturer gives a game developer a wad of cash it's to stop them from releasing its game anywhere else. Microsoft paid Crystal Dynamics a chunk of change to release Rise of the Tomb Raider on Xbox One first. Sony paid Konami lots and lots of money to keep most the Metal Gear games exclusive to PlayStation. It's been that way for years.

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kotaku.co.uk
_-EDMIX-_3610d ago

Amazing! They are doing it to protect their market.

donthate3609d ago (Edited 3609d ago )

Yeah, but it sounds very consumer friendly. Unlike today's way of doing exclusives. Kind of glad MS is moving away from timed exclusivity. I hope they cut it all out.

Sony though? I don't think there is any hope of them abandoning it. They will cling to it, because a lot of their advantage is quickly evaporating. Sony is competing with Valve/Oculus, not just MS and it is heating up.

lodossrage3609d ago (Edited 3609d ago )

Are you joking?

MS moving away from timed exclusives? You say that yet you saw what they just did with Dead Rising 4 JUST TWO DAYS AGO at E3?

Microsoft are the ones more likely to do that than Sony. And as for clinging to it, You do realize MS has (and continues) to do that far more than Sony has.

A good portion of the games even published by Microsoft Studios are being developed by third parties as either timed or full XB1/ Windows 10 exclusives. DR4, Scalebound, and Recore are very recent examples.

Sure, Sony does it too. But let's not kid ourselves on who does it more and/or who seems to need it more.

Stogz3609d ago

Am I the only one that sees the irony in your name since damn near every post you make hates on Sony?

3609d ago
SgtPepper18063609d ago

MS and Somy are fairly equal nowadays. I'd rather a situation like Dead Rising 4 or Street Fighter 5 where the 3rd party game is fully or timed exclusive than a situation like Destiny when content in a game is kept away from gamers who paid the same price. That shit pisses me off.

_-EDMIX-_3608d ago

I'm not sure what you're talking about in light of Tomb Raider and even Dead Rising 4.

Valve is also doing this because they do not have enough Leverage to make anyone make an exclusive for them on an open platform......

I own many Steam games on PC but I also purchased games from good old games and origin and boxed retail PC games because it's an open platform they cannot control who makes what for who.

The best they can do is try to gain a neutrality for the market which is nice of them but please don't try to make it sound as as if they're doing this for nothing they are doing this so that way the market more open if they could get exclusives they very much would.

How could Sony compete against valve? When is valve making consoles?

The company like valve may not be able to compete against a company like Sony because the people that still make games that get distributed through Steam still make games elsewhere if they get the chance in terms of funding.

Valve doesn't own the games on Steam I'm not sure you know what you're talking about.

What advantage? PlayStation is waiting like it's won the previous generations based on having an international appeal. PlayStation 2 dominated while being the weakest PlayStation 4 is dominating or being the strongest.

What advantage? Good games? International appeal? Amazing relationship with third parties? Lol 😂

+ Show (2) more repliesLast reply 3608d ago
freshslicepizza3609d ago

this is why so many love valve. this is also quite the opposite of the sony pub fund.

http://www.forbes.com/sites...

Thatguy-3103609d ago (Edited 3609d ago )

Exclusives sale products whether people believe it or not. It's the thing that sets these platforms apart.

3609d ago Replies(5)
Pledius3609d ago

Doesn't necessarily means it's the right thing to do.

Honestly Valve could have used the money that they used to stop the exclusivity, they could have just used that money to make their own exclusive. But sometimes it's money isn't the only thing you strive for

donthate3609d ago

Far less than you think it is.

WeAreLegion3609d ago

These aren't platforms though. They're peripherals. That's like locking Sony movies to only Sony Blu-ray players. It's insane.

freshslicepizza3609d ago (Edited 3609d ago )

restricting access is good for the companies trying to sell you that hardware but why is it good for you the consumer to the point of caring either way? so stop acting like you work for them.

garrettbobbyferguson3609d ago

The thing that set these PERIPHERALS apart should be their quality, not exclusives for glorified monitors. Imagine if I couldn't play a certain game on my Samsung/Dell Monitor but only on Asus. That shit wouldn't fly with anybody.

kneon3609d ago

The problem right now is that there is no standard for VR peripherals and they are currently all a bit different. And there are far too many, besides the big 3 VR headsets there are dozens of other smaller companies. Plus there is the phone based VR which are set to soon improve in quality in work better with non-Samsung devices once Google daydream rolls out.

And that's just handsets, there are all kinds of additional devices for VR which again have no standards.

darx3609d ago

Exclusives moving hardware is the way of the dodo. Just look up the top grossig games on either console.

_-EDMIX-_3608d ago

I don't disagree that exclusives help with sales but the numbers show overwhelmingly third-party games actually move more units than exclusives do.

+ Show (6) more repliesLast reply 3608d ago
Sweendog0073609d ago

Glad to see they are trying to stop exclusive contracts , and allow anyone to play a game. I like all kinds of games , but I am not paying 300 quid for console or machine to play one game I like.

It's also so that VR takes of proper and becomes successful , if it's not it could up the biggest flop in the market

A simpler world which will never happen is one machine every game on it ... One can only dream lol

_-EDMIX-_3608d ago

Well not all games are going to be multi-platform so the idea that anything is "exclusive" because it's not on another platform based on this idea to sell another console is a bit ridiculous.

What about the independent teams that create titles on PC that I've yet to have the funds to create console versions? Is someone paying them to stay on PC too?

Understand that they are games that only appear on a specific console because they don't have the funds to go on multiple consoles.

Consider this who is paying the third parties that were releasing their games on PC , PlayStation 4 and Xbox One to not release games on Wii U?

All Is Not What It first appears to be. Some games being exclusive might have been the only way of the game even existing in the first place.

You're always going to have games on a couple of platforms and not on all that's always going to be a thing simply because not all teams will have the luxury of having the funding to create multi-platform day and date

Consider not even top teams like Activision , Ubisoft and EA created games for the Wii U a few years or so after its release.

Which means even those that could afford to , won't if it affects their bottom line.

Which actually means no one convince them to not make anything on Wii U other than low sales which also means that you're only going to get titles appearing on platforms if they're actually viable and successful.

ocelot073609d ago (Edited 3609d ago )

Even though I like what Valve are doing here. It really shouldn't have to come to this. I hate exclusive content and timed exclusive crap. Even though am getting PS VR I hate that fact Sony paid for some exclusive VR titles such as Batman VR and Battlefront VR. These should be experienced on PC as well with people who bought a Vive or a Rift.

Same goes to Facebook and the Rift. Why deny people who own a rift from playing some VR games like The Climb?

feraldrgn3609d ago

Did Sony even have exclusive rights to Metal Gear?
Or is that made up to try say Sony paid for something?

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai7d ago (Edited 7d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio6d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing6d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster926d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit6d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing6d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster926d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

60°

Steam Controller (2026) review

Second time's the charm.

cl19837d ago (Edited 7d ago )

Seams like a nice controller

Reaper22_7d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.