All Channels
Popular
1100°

Here's the game that keeps making E3 attendees sick

Sony's big-name PlayStation VR games are pretty disappointing. One is even making people feel sick to their stomachs.

Aenea3615d ago ShowReplies(5)
M-M3615d ago

This has me a little worried for VR as a whole. PSVR is supposed to be the middle point for those who don't want to pay a lot of money for a good/great VR experience. Since PlayStation is a widely known brand, people are expecting it to be "the thing" that drives new users to VR without it being bad(Google Cardboard). Simulator sickness in VR comes down to either frame rate, locomotion, game design, or both. The thing that has me worried about PSVR is the interpolation that happens when converting from 60hz to 90hz or 120hz. On PC, the Vive and Rift need to maintain 90FPS at all times or else it can lead to motion sickness if it drops below that(on the Vive it drops to 45 and interpolates the rest, which isn't good from my experiences with it). I haven't tried the PSVR yet so I won't say for certain, but I think that the simulator sickness people are experiencing mostly has to do with game design. Locomotion is an ongoing thing in VR that doesn't have that definite solution yet.

Nitrowolf23615d ago (Edited 3615d ago )

The thing is people get motion sickness even from regular games.

You should expect this to happen, It may be more common with vr since its new.

@"very few"

You know they ran studies on it, and it ranges, but it's estimated 10 to 50 percent of people get motion sickness. Heck I get motion sickness from games like mirror edge, a few fps, and so on. Motion sickness is pretty common

I did say we will see it more in VR thougb

yomfweeee3615d ago

Very few people get motion sickness from a regular game. A majority of people get it from VR games... silly comparison there.

k2d3615d ago (Edited 3615d ago )

"Here's the game that keeps making E3 attendees sick"

Attendees which several of whom have claimed Morpheus to be their first VR experience, or even having had bad experiences before.

No shit, people.. most people experience nautia their first time in VR. Some people are are just plainly liable to get motion sickness. This is the case with all current VR.

Bottom line is - most people are able to adapt to VR.

ShinMaster3615d ago

@ M-M

Here's what other site's had to say:
http://www.techradar.com/us...
http://www.tomshardware.com...

VR takes some getting used to when you put it on for the first time. It's common with all VR headsets. Some people adjust much quicker.

That said, CNET has been known for being somewhat biased before so I wouldn't put it past them to overblow the issue.

nix3615d ago

Yes... It happens. I got motion sickness from playing TLOU and UC4. I don't know what they did with their engine but i could only play for 1.5 hours per session. I don't get it when i watch it on YouTube.

That way I'm little skeptical about PSVR. But I'll probably pick it up to watch movies. At least I'll get something out of it.

Randostar3615d ago

I know 3 people who can't play fallout 4 because they get extremely motion sick from it.

donthate3614d ago (Edited 3614d ago )

k2d:

So how do you propose first time users experience VR?

Don't worry, you will feel sick, but keep at it a few times, and eventually it will go away! /s

That is like an instant turn off, and to ask people to further pay $500-600 for that (after games) is just plain insulting. I like VR, I think it will be a big thing, but in the future.

There are a lot of problems with VR, not just VR sickness, but mechanics like movement and so on. This is the exact same problem Kinect had, except Kinect can at least track your body. So far the only real actual mechanic that work is controller + headset in a seated environment.

This is not good advertisement Sony, pull it! Pull it NAOOOW!

hay3614d ago

I know how it goes with the VR. Everyone has that one friend who is heavily hyped for the tech, gotten Oculus dev kit, recommended it to everyone "cuz its so awesome" and then asked them if they want to buy it cause he's selling his.
I'm gonna skip this until its capable of running 8k resolution and somehow using natural light. I've gone near blind from all those LED displays and lightbulbs, not wanna kill my eyesight completely.

jjb19813614d ago

I also get sick from regular games. Games usually made by Ubisoft. Or is that just their business model? Anywho, some regular games do make me sick 😝

+ Show (5) more repliesLast reply 3614d ago
joeorc3615d ago (Edited 3615d ago )

Ok' 1st of all unlike the OculusRift & HTC vive..PSVR has its refresh rate locked 🔒 to that of the refresh rate of the PSVR's screen..not to that of the game's refresh rate..thats why its Reprojection Is always on.

So every game that is going through output to the PSVR screen has its games own Refresh rate as what it is..so if its 60fps per eye it is still 60fps per eye..the reprojection is locked 🔒 @ a constant 120Fps that is what the refresh rate of the PSVR screen is. So when a game is passing through the reprojection it takes any frame drops and puts them back into the frame😉

It's like the PSVR is the river and its traveling at a constant speed but you have a motor boat with its own speed and any boaters inside iE: Is like a group of dropped. Frames 👈, but instead Reprojection because its always on those frames get pulled back into the boat before they are dropped. But not by the crew , but by the river itself😵

That's why its not upscaling , or any thing like that, the speed of the game is static to that of its native FPS , but with zteprojection it allows the simulation to remain as coherent. In throughput throught the rendering. Fro. Start to finish.

donthate3614d ago

Yeah, except those inserted frames whom are reprojection don't do translational motion, so it will appear like the items are flickering a little bit.

Reprojection is a very cheap computational processing technique to try and fix the deficit, but there is a reason why Oculus and Valve is trying to avoid it. They could have just said 60fps, then we re-project and it would reach a much wider audience with lower PC specs, but there is a reaons why they just went up instead. They didn't want to poison the well, by turning away customers due to bad VR experience and ruin the industry.

Ashunderfire863615d ago

Dude this is just one game that needs to be tweak. Most of the games at launch are fine with no discomfort like this.

3614d ago
spoonard3614d ago

I think we got ourselves a nervous Nelly on our hands here, folks. lol

JackVagina3614d ago (Edited 3614d ago )

Theres nothing wrong the the fps. people are getting sick because they are walking in the game but not irl. this causes a dissonance between the player and your character. thats why so many vr games put you in a cockpit.

Raiden3612d ago

I once posted a comment about 6 months back about the trouble I expect from VR, BUT my comments were removed by THIS SITE, now I feel vindicated as what I said is happening, motion sickness is just the beginning next will be eye and brain issues, question yourself, how many hours we spend playing games, we can't spend that time in VR, imagine COD VR, how many hours do gamers spend in that game in one week, sitting too close to TV is meant to cause eye issues, now you have a TV on face. Good luck to you all if you choose VR.

What developers needs to do is create the games with choice, VR MODE, so gamers don't always have to play the game in VR MODE.

+ Show (3) more repliesLast reply 3612d ago
Akasus3615d ago (Edited 3615d ago )

Like many playstation games...

Clunkyd3615d ago

Don't expect a reply, he/she won't have a legit answer.

trooper_3615d ago

Says the blatant troll.

You guys are too predictable now.

nerazi3614d ago

Sᴛᴀʀᴛ ᴡᴏʀᴋɪɴɢ ғʀᴏᴍ ʜᴏᴍᴇ! Gʀᴇᴀᴛ ᴊᴏʙ ғᴏʀ sᴛᴜᴅᴇɴᴛs, sᴛᴀʏ-ᴀᴛ-ʜᴏᴍᴇ ᴍᴏᴍs ᴏʀ ᴀɴʏᴏɴᴇ ɴᴇᴇᴅɪɴɢ ᴀɴ ᴇxᴛʀᴀ ɪɴᴄᴏᴍᴇ... Yᴏᴜ ᴏɴʟʏ ɴᴇᴇᴅ ᴀ ᴄᴏᴍᴘᴜᴛᴇʀ ᴀɴᴅ ᴀ ʀᴇʟɪᴀʙʟᴇ ɪɴᴛᴇʀɴᴇᴛ ᴄᴏɴɴᴇᴄᴛɪᴏɴ... Mᴀᴋᴇ $90 ʜᴏᴜʀʟʏ ᴀɴᴅ ᴜᴘ ᴛᴏ $12000 ᴀ ᴍᴏɴᴛʜ ʙʏ ғᴏʟʟᴏᴡɪɴɢ ʟɪɴᴋ ᴀᴛ ᴛʜᴇ ʙᴏᴛᴛᴏᴍ ᴀɴᴅ sɪɢɴɪɴɢ ᴜᴘ... Yᴏᴜ ᴄ ᴄʜᴇᴄᴋ ʙʏ ᴛʜᴇ ᴇɴᴅ ᴏғ ᴛʜɪs ᴡᴇᴇᴋ...

COPY & PASE THIS LINK —————->> www.earnmax6.com

Fist4achin3614d ago

Don't do it,... Next thing you know your stay at home ma becomes the next internet porn star. You've been warned!

LastcenuryRob3614d ago

nerazi... I am very interested in this! Please come to my house and explain in detail!.. I can't give my address over the internet so just start knocking until you eventually get to me!

Casepbx3615d ago

It's RE7 if anyone didn't feel like clicking.

extermin8or3614d ago

Sure it was motion sickness and not just people getting scared hahaha tbf actually I can see why this is, I played the standard demo and the movement is abut odd I would imagine for a VR headset. Ofc you play RE7 in VR and you are actually insane lol

Ingram3615d ago (Edited 3615d ago )

Ah yes, this is the guy that tried a hololens and devoted several lines to say it wobbled and he had to adjust it all the time and then proceeded to say that he forgot to use the middle headstrap for it. The same guy that proudly traded a Mega Drive for a few baud modem. That genius. He now comes back with tweets from a couple of pseudonerd girls with plastic glasses as news.

Show all comments (130)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai11d ago (Edited 11d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio11d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing11d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9211d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit11d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing11d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9211d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
60°

Steam Controller (2026) review

Second time's the charm.

cl198312d ago (Edited 12d ago )

Seams like a nice controller

Reaper22_12d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

30°
9.0

Forefront VR Review - Battlefield Comes to VR — and it Actually Works | Terminal Gamer

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.

Read Full Story >>
terminalgamer.com