Insomniac Games and Marvel stop by the E3 Post Show to discuss their new Spiderman game.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

Iron Galaxy: 'This year, we're adopting a new posture to accept these current market conditions as permanent.'

It’s been a rough few days for Last Flag, the third-person “hide and seek” hero shooter that’s best known for being developed by the lead singer of arena pop-rock band Imagine Dragons. The game launched on April 14 and has only managed a peak concurrent user count of 558, which has already led to unfortunate comparisons with 2024’s Concord.
Cant wait for this games, its gona be awsome.
All your Ratchet and Clank money put to good use by Insomniac and Sony.
Exclusive! Amazing! If Insomniac really delivers here, this could be yuge!
This is cool and everything. But instead of another Spiderman game, this should have been an open world Avengers game.
This has amazing potential. Insomniac have a great track record on PlayStation consoles. :)