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Sony’s Developer Friendly Policies Contributed To PS4’s Lead Over X1 – Dev

"I think Sony just got a bit of a head start in getting the tech out to developers," says Kai Tuovinen from Frozenbyte Studios.

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gamingbolt.com
sammarshall1023620d ago (Edited 3620d ago )

It was the power perception and the hate that followed the original DRM plans

It surely wasn't Knack and Shadow Fall

BiggerBoss3620d ago ShowReplies(3)
ILostMyMind3620d ago

It was becouse PlayStation is a better game system.

Pogmathoin3620d ago

Which is why they are ready to dump it, as is MS with Scorpio....

Pogmathoin3619d ago Show
rainslacker3619d ago (Edited 3619d ago )

@Pog

Maybe because he gave a simple opinion, and you go into accusatory fanboy sensationalism?

Perhaps you can give examples of where simple opinions like Ivan's have been flagged as inappropriate.

If you aren't at fault and you can cite a simple opinion being flagged, then maybe it's because you were off topic? There's a lot of that going on nowadays since the site redesign...such as your entire comment about the bias, and my reply to you. Sorry mods, just trying to answer his question.

To keep it on topic....Sony's in the lead, could be many reasons. Most have been discussed, most probably have some truth to it. There is no one thing either killing or saving either console. Keeping the topic so myopic in consideration is why so many people perceive things wrong on a daily basis. In any case, the article headline says what I did...it's only a contributing factor, not the only one.

Edit: @ pog

I see you were actually citing what I requested.

While he's not completely off topic, he is trolling....going into extreme fanboy sensationalism which I originally thought you were doing in your 2nd paragraph. If he just said, "Xbox One is better" he could still be flagged, because it really has nothing to do with the topic at hand, whereas Ivan is saying what one of the contributing factors is.

Hope that clears things up for you.

Pogmathoin3619d ago

Rain, appreciate the response, but there seems to be an unfair use of the inappropriate tab. Also, when referring to trolling, much of it seems to be hidden under the guise of humour, yet it is clear, and let go.....

+ Show (1) more replyLast reply 3619d ago
3619d ago
miyamoto3619d ago (Edited 3619d ago )

How about Mark Cerny consulting these developer first how they want the PS4 to be built to their liking in the first place?

babadivad3619d ago

It's because the PS4 was $100 cheaper and more powerful than the X1 at launch. It's as simple as that.

ILostMyMind3619d ago

These are two factors. Add better games and better future expectation with good relationship with developers. What remains for someone to choose a competitor?

babadivad3619d ago

They didn't have better games at the beginning. They didn't really have anything. Even Sony was surprised it was selling so much because none of their hitters had even launched.

@IvanSF

+ Show (3) more repliesLast reply 3619d ago
Hold_It3620d ago ShowReplies(9)
3620d ago
ThatGuyDart3620d ago

Not only is Sony more dev friendly with 3rd part developers, their relationship with the studios they own are awesome as well.

For example just recently Naughty Dog was able to cap off Sony's largest franchise in Uncharted and go in a new direction. Sony owns Naughty Dog, technically they have the right to basically force Naughty Dog to continue Uncharted because lets be honest, Uncharted prints money for Sony. However Sony did the right thing and respected Naughty Dog's wishes. Same with Gureilla Games and Horizon Zero Dawn. Could you imagine the pitch GG gave to Sony for that game? Could have been easy for Sony to just say make another Killzone, because Killzone does sell well believe it or not, but nope, Sony trusts their studios.

This is something you don't see with Microsoft. It is well known how MS tried to force Bungie to continue Halo even though the studio wanted to go into a different direction. Bungie had to buy out their freedom to become independent to create what we now have in Destiny (foolish of MS. Could you imagine if Destiny was exclusive to Xbox?). Another example is how MS basically transformed the former Black Tusk studios into what is now The Coalition after they acquired Gears of War from Epic Games. Microsoft literally canceled the new ip that was being worked on, changed the name of Black Tusk Studios and basically demanded they develop Gears 4. Now The Coalition is basically the same as 343 studios, you will never see a new ip from those guys as they are the "Halo dev" and the "Gears dev". Limiting your studios creative vision like that will backfire on MS and they need to learn from Sony.

CaptainObvious8783619d ago

Very well said.

This is just one of the reasons why I support Sony and will never, in the foreseeable future, support MS.

rainslacker3619d ago (Edited 3619d ago )

I was thinking something earlier tonight.

Thought...how many Sony studios only produce one franchise?

Polyphony....well the head there wants to do that it seems because he's so into it. I can't think of one single developer who is so obviously into making the same franchised game for almost 20 years now.

SSM...mostly God of War, but they are also part of the core of ICE team, and their studio is actually part of a larger conglomerate of Sony Worldwide Studios....so most of their work goes under different developer names as well. They are pretty diverse in their offerings under the studio name even though we mostly know them for GOW.

Guerilla... stuck on KZ all last gen and the start of this one, but they've been allowed to move on.

ND, new IP after a very profitable other new IP last gen, after having created many other very profitable new IP's before last gen. Got stuck on UC4 again, but I feel Sony let them make it their way based on all the interviews. It takes a lot to say it's time to "end" a successful franchise and popular character for a publisher.

Media Molecule....extremely successful first outing, only to now be moving onto Dreams.

Japan studios....another conglomerate of developers making all sorts of new things....and in fact, we don't see a lot of repeat games in a franchise from this branch, although they do quite a lot of work with outside 2nd party games as well.

London studios...another conglomerate which has a pretty wide range of games.

Sucker Punch...mostly infamous, but rumor is they're working on a different IP now.

Maybe some of their smaller studios who produce less prolific games are stuck on one IP.

Won't even get into their strong 2nd party partnerships which see plenty of new IP output.

How many devs does MS have producing different franchises?

Rare....well, that's it really. Pretty wide range of games, and supposedly they were allowed some freedom in what to make.
Bungie before they split....Halo Left because they didn't want to do Halo anymore.
343....Another Halo forever dev it seems
Turn 10....forza forever...although admittedly they seem into it like the GT guy.
Coalition...only one franchise which hasn't released so hard to say right now....they were moved off the new IP they were working for.
Lionhead....Fable....and some demo stuff...although they were responsible for something similar to ICE team with Sony.
They have other studios producing other games of course, but who here could honestly name any I didn't list, and actually like the games they're making?

Seems they're getting some pretty decent 2nd party support as of late though....but if the biggest variety is coming primarily from 2nd party, it's not good.

I mean, compare this

https://en.wikipedia.org/wi...

to this

https://en.wikipedia.org/wi...

Scroll down tot he studios work output, and see how many are stuck on one IP for each....and in doing so, one see's where MS isn't doing things right to get ahead or instill the faith that they will deliver compelling content, or that they don't have the variety which truly draws in the most diverse number of customers.

Edit: I'll concede there is some missing information in the MS wiki, but no one can tell me honestly it could possibly amount to anywhere close to the SIE listings.

rainslacker3619d ago (Edited 3619d ago )

Edit 2:

Since I conceded above, I look at this

http://www.gamespot.com/for...

and think, what are those studios making? Where is the variety and more prolific portfolio from MS? That's what Xbox fan boys don't get when Sony fans discuss why they like Sony so much. Sony just has more output of games that appeal to a broader range of people. Yes, there is a lot which wouldn't appeal to us hardcore, or stuff that isn't going to appeal to a Forza/Gears/Halo fan if that's the kind of game they mostly look for, but it's there for those that are interested in it.

I mean, I know there are plenty of sub-studios that aren't listed for Sony in the forum post I linked, which I referenced in my original comment, but you look at their output, and you recognize a lot of the titles, and it's plainly obvious the huge amount of variety that they have coming out. MS....not so much....and that's why Sony fans keep referencing that all MS has is Forza, Halo, and Gears....because that is pretty much it for the big contenders.

That is what's holding MS back more than anything. It doesn't matter if they get that variety through 2nd party IMO, but they have to be consistent, and actually show they're committed to doing such things for more than a few years to actually get people to recognize it. For many, it's the perception that MS isn't committed to that kind of variety, which only enhances the perception that they actually don't have any because they don't have enough of it.

Sony didn't start off with the PS1 being known for the huge variety in gaming franchises, but they proved they were committed to it through 3 generations, and had that faith in the bag by the time the PS2 was released due to constant support and variety on the PS1. MS was doing great last gen with the 360 with variety....then showed lack of commitment when Kinect became their focus....but some people think we should just expect MS maintain this gamer focus of some more variety when everything they do seems to point to the fact they will graze in the greenest pasture? Yeah...it just doesn't work like that for most people.

Anyhow, sorry for the rant. Sometimes it just happens.:)

3620d ago Replies(5)
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60°

Take-Two CEO Once Again Side Steps Grand Theft Auto 6 Price Point

Strauss Zelnick says price of GTA 6 is being carefully considered and that Rockstar is focused on "making the most spectacular piece of entertainment on Earth."

Kuma11d ago

If GTA 6 abandons everything that made GTA 5 great, it will crash and burn right out of the gate. GTA 5 was funny and not at all PC. My worry is that they will cave to the PC crowd and ruin the vibes.

Eonjay11d ago

They got freaking BBLs twerking on the top of trucks for the gram, the freaking Flordia joker, and dude running down the stree in their undies and you are worried about it being 'too PC'? The internet has runied gamers. It doesn't matter how non-PC they make the game, you will all listen to the grifters telling you not to believe your lying eyes lol.

gigoran811d ago

"Rockstar Games’ co-founder and former VP of Development Jamie King said he envisions GTA 6 as a game that’s “maybe not quite as edgy or quite as funny” as its satirical predecessors."

oh yeah, totally internet grifters spreading rumors...

blacktiger11d ago

That's part of the plan, they destroyed you but they need to destroy the shareholders? Only 1 shre holder is the true elite that don't care

1nsomniac11d ago (Edited 11d ago )

Meh.., if it’s above £55 I ain’t buying it.

Rockstar are genuinely not half the company they used to be. I was a die hard GTA fan I’ve purchased every game and expansion and spin off day 1.

My opinion of GTA6 is that I can take it or leave it. Not bothered. They burnt too many bridges.

DaReapa11d ago (Edited 11d ago )

So they're actually leaving the door open for an L.A. Noire sequel? Nice!

VaNdAl11d ago (Edited 11d ago )

He should just come out and say it already it's getting stupid it's going to be a 100 bucks $200 for the special edition🤡🤡; 29315;🤣♿

Storm2311d ago

I won't be getting this game until I can get it for $70. SHoot, I could wait for it to be even lower. I don't need the game that badly as my backlog is still huge and I am enjoying playing other things.

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40°

Talking Aliens: The Video Games With Author Mike Diver

Skewed and Reviewed have posted an interview with Author Mike Diver about his pending book on Aliens video games.

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay12d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn213d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers13d ago (Edited 13d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn212d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown13d ago

You don't really know how this works huh?

Profchaos13d ago (Edited 13d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay12d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay12d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac12d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger13d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300013d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde13d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood13d ago (Edited 13d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde12d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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