
Achievement points are an integral part of the Xbox 360 gaming experience yet, the range of difficulty to gain those achievements ranges so much from game to game that this article from 360Crazy asks - are achievement points fair?

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15 years went by so fast. I remember playing through the story mode at launch.

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i believe the trophy system (so far) has solved this ...M$ could copy them somehow
And how has it solved it? Achievements/Trophies are completely upto the developer. Microsoft has no say in how much gamerscore should go for each achievement
i.e. you get an achievement for just turning on the Simpsons game but then you have Seriously how does all that work out there should be some kind of standard
Its upto the developer how he wants people to get the achievements. If he's a sadist he'll make one like seriously2.0, if he's a pacifist and wants people to have fun then he'll go with DICE BF:BC route or COD4 route where most of the achievements require the game to be played and not doing something by chance like killing the developer in an online match achievment for GTAIV.
Btw trophies suck big time as its being thrown in after 2 years and no developer is taking it seriously. Also how will u know about the experience level of a person by looking at his avatar? counting the trophies? or a numeric value showing how much he's scored overall?
Surely though, Microsoft could set up some guidelines for developers to follow when it comes to putting achievement points into their games. Wouldn't that make more sense than having huge differences in the difficulty of gaining points?