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130°

Digital Foundry vs Fallout 4 mods on Xbox One

Fallout 4 now has user-made mods on Xbox One - and PS4 is to follow later this month. We look at what's on offer right now, and how it affects the game's visuals and performance.

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eurogamer.net
Sonyslave33642d ago

These guyz are bias I like how they say Xbox one suffer from the fog area when it was the ps4 that had they problem.

Wallstreet373641d ago

Yeah they are so bias when they tried their hardest this gen to minimize the big difference in power and multiplats between ps4 and Xbone and saying bs like "although the ps4 version has higher resolution and more stable frame rate but maybe youd like to stick to the xbone version due to your friends" and then they would end their analysis giving a "slight" edge to PS4 version lol Last gen they would never say some %hit like that and last gen the difference in multiplats were even less profound yet they would scream out from high heavens how the ps3 version had maybe 3 less fps and one missing piece of grass lol and Xbox version was the better version.

Trust me you got the bias all wrong.

MCTJim3641d ago

These look pretty cool for first attempts. Performance is not really impacted either which is a good thing. I wanna try a few of these.

cfc833641d ago

Mods are alright. To me there's a few that i'd keep, such as removing lens flare. I like having loads of craft items, and i suppose new radio stations are ok. To be honest though, the mods i like are the ones that should have been in the game anyway.

3641d ago
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40°

Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

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twistedvoxel.com
60°

Fallout 4's anniversary update wasn't as impactful as hoped for, Nexus Mods have assembled their own

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

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rockpapershotgun.com
160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg198d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot198d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder198d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain198d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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