
Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
Well, DOOM runs pretty well on consoles so I guess they are good at what they do
Finally. Someone gets it right on consoles.
Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.
There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.
Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!
Remember these words..."SyncWorks". ..it'll happen.
Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!