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Async Compute Praised by Several Devs; Was Key to Hitting Performance Target in DOOM on Consoles

Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.

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wccftech.com
Mostafeto3643d ago

Well, DOOM runs pretty well on consoles so I guess they are good at what they do

Frisky3643d ago

Finally. Someone gets it right on consoles.

KaiPow3643d ago

Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.

Chris_Wray3643d ago

There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.

OoglyBoogly3643d ago (Edited 3643d ago )

Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!

Remember these words..."SyncWorks". ..it'll happen.

Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!

meche3343643d ago

Pascal has proper async now

Dabigsiebowski3643d ago (Edited 3643d ago )

Pascal doesn't have full async support. You can clearly see that in the 1080 vs 480 DX12 AoS benchmarks.

OoglyBoogly3643d ago

No it doesn't. It still can't do compute and graphics simultaneously. It does them separately, they've just advised a way to make switching between the two faster in the pipeline. It just no longer hurts performance like it could with their previous GPU's but it doesn't improve performance either like it can with AMD GPU's.

Here's a good video that shows the difference:

https://www.youtube.com/wat...

Nvidia is using "PreEmption" while AMD can use true asynchronization.

So in the case of this article and what is being talked about with DOOM Nvidia would, in fact, not benefit from this.

Alexious3643d ago (Edited 3643d ago )

@OoglyBoogly - Actually, the GTX 1080 and 1070 both get a significant boost in Ashes of the Singularity under DX12.

Sure, Async Compute won't yield the same performance boost of AMD, but it should now get a boost nonetheless - albeit a small one.

TheCommentator3643d ago

Nvidia still has no hardware to run Async Compute, it emulates the performance of ACEs through software. The only GPU that supports both FL12.0(AMD) and FL12.1(Nvidia) is inside the XB1.

OoglyBoogly3643d ago

@Alexious

http://wccftech.com/nvidia-...

You sure? It seems like performance with the 1080 in AoTS remains widely unchanged from DX11 to DX12 which is about right considering the type of async it now has.

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai37d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com