
Most players don't finish the games they start. Is it any wonder, then, that endings get short-changed?

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It always blows my mind seeing these stats over the years, how so many games go unfinished. Imagine never finding out Samus was a woman, that Big Boss was still alive, that Booker was Comstock or that it was all just Mario's dream?
I can't count how many times games got better later in the campaign and all the cool sights and sounds, mechanics and moments I'd have missed otherwise.
Very good article. I am currently going through my backlog now and feeling quite well with myself due to it. Not only did I experience timeless endings ranging from NES era and beyond but by the time I am done, any current games I've felt on the fence of buying will drop in price so it's somewhat a win-win. It always feels good marking another X on my checklist.
Maybe these new games just aren't as engaging as older games so the player gets bored and stops playing.
games these days are massive. they need to be really enjoyable or engaging for me to want to finish them.
I prefer linear games with good story telling and pacing. games like tlou, uncharted, dark souls I'll definitely play till the end.
personally I can't finish most open world games. I get bored of the mundane tasks and it starts to feel like a chore.