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250°

E3 2016 Predictions - Sony

The next Player 2 E3 2016 predictions article is live and this time it is Sony's turn under the crystal ball.

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player2.net.au
Ristul3634d ago

Bloodborne 2 would make me hype as hell, here's hoping. :)

3634d ago
EddieNX 3634d ago

Sony will announce a new IP called Unstarted which hasn't begun development yet..

Artemidorus3634d ago

Main focus is VR with more content to show and offer in the future. More updates on Shenmue 3, FF15, FF7, Horizon. No man's sky also making a final appearance explaining the final date.

Maybe details of a future upgraded console but I have a feeling you will see that at the Playstation experience

Kurisu3634d ago

I'd love to see more of the FFVII Remake but with FFXV releasing in just under four months (FINALLY OMG) I doubt we will see it until TGS at the earliest.

OB1Biker3634d ago

Yea this time again when some people go crazy with 'Christmas lists' like Bloodborn 2,TLOU 2 etc and then go 'Im disappointed' when 3 or 4 megaton games get revealed. Im expecting great things from this E3 but we all know there are many other shows where they usually spread the reveals.
From Sony, Dead Dont Ride, GOW 4 and the usual unexpected megaton will make me happy. Also a lot of gameplay from the already announced games Besides a lot of new demo on the floor including PSVR of course.

Sunny_D3634d ago

I hope for an announcement for Sucker Punch's new game. If the rumors of a Spiderman game are true, then I'm going to scream really loud.

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70°

Naughty Dog Was Reportedly Divided On Joel's Controversial Fate During Development Of TLOU Part 2

Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.

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twistedvoxel.com
SimpleDad16d ago

NO, that can't be... No! I can't... Really?/s

Cacabunga16d ago

They for sure chose the worst way to deal with it

-Foxtrot15d ago

Funny considering Bruce left half way through development and now we get told there was an internal conflict with the story direction.

Makes you think…

HectixRose16d ago

I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.

JEECE16d ago

It was ironic because people complained heavily about the story in the Uncharted games not having sufficient stakes because all the key characters always survived, despite the dangerous situations they were always in. Then ND killed a character in a more serious series and everyone lost their minds. Just shows that people don't always really want the thing they say they want.

CantThinkOfAUsername15d ago

I thought the more common complaint about Uncharted franchise was how the main cast are the good guys acting so nonchalantly while killing hundreds in cold blood (aka the dissonance between gameplay and story cutscenes). They just did it again in Part II.

Soy16d ago

Didn't have to kill him. Just have them part ways or Joel can "retire," whatever.

DarXyde16d ago

I don't think he would necessarily need to become a mascot (and besides, technically, I'd say Ellie is... So regardless, someone was going to be).

From a narrative perspective, I do think it has a similar effect to Ricky dying in Boyz N Da Hood: very likeable character, and you're really motivated to see the get back—in this case, it's more intense because it's an interactive experience. Most people hated Abby, but I get what they were after with portraying the cycle of violence and revenge—unfortunately, the game appears to want to take the side of the bad people.

But I will say that if Joel survived, it does become harder to tell an interesting story. What COULD have happened is an exploration into the rift between Joel and Ellie after the trolley dilemma events of the first game. It could have been interesting to see Abby out for revenge at the same time Ellie hated Joel.

Ashunderfire8616d ago

Sorry just had to say this lol! RICKYYYY!

Man Cuba Gooding Jr was miscast in that movie, but that part was cringey it was sad and funny at the same time man.

Ashunderfire8616d ago (Edited 16d ago )

I understand but the way they went about killing Joel, was poorly executed. Even the show of the Last of Us games tried to improved it, but it was just as bad. Well at least Joel got to know the reason why he had to die, before the death happened in the show. That part gave us the full context, but the game just let it happen with no pay off.

Joel death should have been a midway thing through the story, so we at least get to play him a little more with Ellie. Abby didn’t need to be this Hulk looking woman, but more like the show Abby which is a beater idea in my opinion.

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InUrFoxHole16d ago

The only ND game that was so disappointing to me I couldn't finish it.

pwnmaster300016d ago

Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
24d ago
phongtro123_com24d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde24d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

20°

No Man’s Sky: Assemble Your Creatures for Battle in the Xeno Arena with the Newest Free Update

Sean writes: "Last month’s Remnant update caused much hilarity as you tooled with your newfangled gravity guns and customisable exocraft, transporting precarious industrial cargo across uneven terrain in a classic risk vs. reward fight. Our latest update is a whole different beast."

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news.xbox.com