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"Large companies won't commit to VR" says VR game dev

Joachim Holmer, developer of VR game Budget Cuts, suggests large companies don't want to commit to VR because the audience is so small.

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gamespresso.com
Mr Marvel3630d ago

That's because they're smart enough to recognise a gimmick when they see it.

sammarshall1023629d ago

Yup and without the biggest creators in the industry VR will flop

Cy3630d ago

I don't blame them. It'd cost a lot of money and time for something that still hasn't proven it's not a fad that'll fizzle out in 2 or 3 years.

madmonkey013630d ago

Sony, Facebook, HTC are pretty big companies behind VR

freshslicepizza3629d ago

they are selling the devices, this is about big companies outside of them who are not willing to support them until the userbase is large enough. this is always the problem with any peripheral.

jmc88883629d ago (Edited 3629d ago )

Yeah they will. But first you have define what a commitment is to VR.

If you mean create a ground up only for VR videogame that takes advantage of Vive's room sensors, then perhaps.

If you mean take the games you already play like CoD, Assassin's Creed, Battlefield, Star Wars, etc, etc... then they would be fools not to. It's not like it take much time to patch in support for it.

There's two types of VR, most people will want to play their normal games, the normal way (no/limited motion controls), and no room sensors. Just instead of playing by watching on a TV, you'll be playing with a VR headset on.

This way solves all those problems. All one has to do is get used to wearing the headset.

You don't have to develop around the room constraints, and multiple sizes of rooms.

You don't have to make short games that aren't too repetitive, like could you imagine having to climb EVERYTHING in Assassin's Creed... that would suck.

You don't have to make special games that can only be played by people with VR headsets, thus a limited userbase to sell to.

You don't have to spend a lot of money this way, and that's the way most people (whether they know it now or not) will play VR long term. Yes you want the other stuff too, but when you want to game for a nice long session you don't want to be flailing around. Motion controls are not for long sessions, and VR isn't going to change people into wanting only short sessions.

It's accessible this way because it enhances the way you play the games you currently play.

BossBattle3629d ago

VR can't compete against a television. Point blank. Right now VR sounds cool but after playing a few games people will get bored of it. VR is so limited...imagine playing the most common games like fps games. You'd have to turn your neck repeatedly to see around you vs someone staring at a screen. You wouldn't stand a chance. VR isnt practical for multiple people locally unless everyone would have one. That would be costly. That's just a small example. My biggest issue is the neck strain from repetitive turning of the head, eye strain or damage, disorientation, dizziness, epileptic inducing, etc. VR will sit on the shelf with move controllers eventually.

50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai24d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com