
Jolt reports:
''Realism in games is a tricky concept to work with, because what most of us really want is unrealism. We're hardly going to play a game that simulates going out for a steak and cheese Subway and a stroll along the riverfront when we could do the real thing and actually get some benefit from it. The most dramatic thing likely to happen is that we get glared at by a Big Issue seller.
And for Quantic Dream, that's they key concept – drama. Okay, maybe not the homeless indignation variety, but when you have a good story, laced with the kind of sticky situations that most of us would steer well clear of, you don't need to be packing nine types of gun and Kevlar underpants, or so the Fahrenheit/Indigo Prophecy developer reckons. If anything, those things just get in the way of what we really want to do, which is to say, what we really would do when face-to-face with real life drama.
But going against all conventional wisdom and expectations can't be easy, not least from a developmental point of view. If you're going to change the way people play and think about your game, you need to offer something that nobody else has done before. For PS3 exclusive Heavy Rain, that something is a story that you shape and change within the game's overall framework. A bit like real-time physics, but for events, every action has a consequence and a potential series of knock-on effects designed to make you feel in the middle of a genuinely unfolding story – not just in the 'if you attack the Orc, go to page 73' sense.''

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
but for some reason the whole "Push button/ Real Time Event" type of gameplay is not AT ALL what I was expecting them to go for, as it doesnt really seem to fit this video game at all.....personally i feel that style can severly pull you out of the whole gaming experience, and it is way more suited for action titles.....but hey im sure the "Graphic Whores"(as they're called) will be blinded by graphics and excuse and ignore all other aspects once again
Graphics are awsome and storyline is suppose to be interesting. Isn't that enough for a game to be good. This is suppose to be an advanture game not an action advanture so who gives a damn if the battles are a little boring. And how would you know the entire game is going go have the same battle system. Didn't God of War had the same type of battle system sometimes in the game and ended up being one of the best ps2 games.