
InSomnia is a very exciting looking new third-person RPG from Studio MONO. It’s set in a spaceborne city called Object 6, which is traveling towards a mythical place called the “Evacuation Point” where it’s hoped that humanity can start anew after the environmental destruction of Earth. The game is developed by Studio MONO, a Russian-based studio who launched a Kickstarter to help bring their dream to life. They have released a demo as a way to give us a taster of the full version of Insomnia to come, and also to serve as a prologue for the story of the main game. I had the chance to interview InSomnia’s project lead: Anatoliy Guyduk, and ask him some burning questions I had about the future development of InSomnia.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Really like the Dieselpunk aesthetic of this one.
The trait leveling sounds promising.
Great interview! The game looks amazing.