
Mr Oliver writes....Can you imagine (stick with me here) buying a jacket from your local high street shop. “Fantastic choice sir, that is one of our most popular items” the shopkeeper would say whilst counting your hard earned money

In 2020 the sheer number of game streaming subscriptions makes you wonder where you should focus your energy and money. Are you are looking for a streaming subscription to satisfy your gaming needs? Well, we put together a table overview for you to peruse and possibly see which ones you might prefer, or see why some of these are now redundant services.
Sony just needs to up its resolution and framerate and it'll be quite the service, still don't like streaming though so doesn't really matter to me.
The only game streaming services are PS Now, Stadia and GeForce Now.
Xbox Game pass, Uplay plus and Origin aren’t streaming.

A 24-year-old inhabitant of Poland has received nearly 9 thousand charges of illegal distribution of games. His idea was to buy digital versions of the games and then resell access to the account to many people. Losses he caused were valued at nearly $260,000. He pleaded guilty to all charges.
these cretins are all over ebay you search for a game key and something cheap comes up once you click on the post its actually not a game key but rather access to a account. theres no option on ebay to report them

This week on the Game Deflators #podcast, John and Ryan discuss the loss of Nintendo Exclusives, Pokemon, and TemTem. Also in the gaming world, we can't forget about the Xbox and PlayStation. Microsoft is re-hiring a a marketing exec of the Xbox 360 days and the PlayStation continues to proove why it will be a force to be reckoned with this next console generation.
To round off this episode the duo tilt their Game Boys and play some Pokemon Pinball. This classic game came out in 1999 to relatively good reviews. Does it still hold up for gamers?
Hmm, I think the entire pricing model for games needs to be overhauled. $60 for a full fledged triple A game is a steal, especially when you compare it to what we used to pay for games.
Those triple A games cost so much more to make than they used to, I'm not sure people are as greedy as the article implies, instead looking for new solutions to profitability in an ever more expensive world.
From the amount of sequels/re boots, new ip's this gen using the mobile f2p business scheme on top of the standard retail $60, on top of dlc's, on top of mt's and the season passes, as well as the day 1 patching for a lot of AAA titles(incomplete,broken), its become very anti consumer with very little respect for the end user, the bubble is going to burst eventually, not all bubbles at once, but distrust will grow with publishers going for bigger and bigger profit margins versus effort/content put into their products/services.
.... I'd say the answer would be yes.
I agree with everything in this article, money needs to be made somewhere
I agree with those who've posted. What gamers don't understand is that prices have risen very little, in fact only $10, over the past 40 years. The simple fact is, it's 100 times more expensive to make a game then it was back in the Atari era, yet gamers are almost paying the same price as they were back then, at retail. So, these companies are only starting to pull a profit when they sell 1,000,000+ units. If they don't, they go out of business. This has been happening over the past 10 to 15 years.
Now, the blame can't all be put on gamers. It can also be put on the huge AAA developers who use manpower, instead of intelligence, to make games. Sometimes employing more than 1000 employees to finish one title. Truthfully, I don't know how any game gets done with so many people working on it. There is so much room for error, it's no wonder why every title needs a Day One patch. Just cleaning up the mess that was made from so many people working alongside one another, but not necessarily in tandem. You also have to look at the repetition that happens in the industry. Where most games use a good portion of the same assets, be it stop signs, light poles and even landmarks... instead of making one hyperrealistic model that can be used over and over into the future by changing shaders to making it fit the tone of the game, therefore cutting down the employees and effort and time needed to make them, they reinvent the wheel every time and have the art team re-create those same assets for every game they release. Wasting time, effort and a boatload of money.
Companies like CD Projekt Red and Hello Games have proven that you can make a AAA title that rivals and surpasses that of namebrand developers, with only 20 to 50 people. So then you have to wonder how much the budget would actually be, had they worked in a more intelligent fashion instead of throwing brute force in numbers at the game.
So, there's blame to be had all around the industry. But, it's independent developers that are proving that if you work smart and in tandem, big things can happen in small numbers. So, Big corporations need to take note. On the other hand, gamers want more, more, more… But don't want to pay for it. Which is why you see companies releasing games for free, then charging for in game assets. Or releasing a game and then charging for more content to extend it. Companies are trying to become creative to keep themselves in business, so we can enjoy the next games they release.
So I think we all have to take a hand in what's happening in the industry and figure out a way that everybody is content. Whether that be raising games to $70 and losing the idea of a season pass... Or lowering games to $40, with the idea that new content is going to cost you $20 for the next year. My idea, which I've had for the past 10 to 15 years is: split single and multi player, charge half for each. $30 for single player, $30 for multiplayer. That way those who enjoy single player games who don't play multiplayer, don't have to pay for a portion of the game that they will never play. And, vice versa, those who enjoy multiplayer won't have to pay for the single player portion that they may or may not have an interest in. That way, everybody wins and you get what you want to pay for.
Companies are always trying to make more money, gamers are always trying to save it... Its the way its always been and the way it will always be. :)