
As a game, Battleborn is deceptively deeper than its cartoon-like characters and color art style would imply. Coming up with tried and true tactics that will always win the day isn’t possible. Strategies are still in a constant state of evolution. Things that always caused an opposing team to fold in on itself during the beta and early launch days of the multiplayer portion are now seen as rookie mistakes that can be exploited to decimate teammates, leaving players staring at the countdown timer for a respawn. There are some things, however, that are still overlooked that can make players more valuable members of their pick up group. It seemed like a good idea to run the most important ones down; the ones that separate the Battleborn from the Battlestillborn.

Ed writes: This past weekend, Battleborn was finally shut down by Gearbox and 2K. Let's look back at a game that deserved a lot better.
It at least deserved them moving it to a solo-able option post server shut-down, IMHO.

William writes: "Battleborn was not the game I wanted it to be, it probably wasn't the game a number of you reading wanted it to be. But what it undeniably was was a game that a team of hundreds of people poured their hearts and souls into."
Game preservation is important.
Single-player campaign should always be offline. So that some part(s) of a certain game still lives through and can be enjoyed later.
Always Online games will always end up like this at some point. Offline SP campaign should ALWAYS be included.
Thinking that games ( and in particular this one ) will forever be lost, it makes me sad.

Battleborn will shut down on the 31st of January 2021, so let's revisit its ill-fated history and discuss its surreal departure.
One of the funnier game i played with my friends. I like that one of the reason it failed is that it had many reviews like the one you did; criticizing the gameplay because it's 'too complex': because it had a skill tree and because there was different classes... My personal analysis of its failure is beacause of the Blizzard PR team: they saw a threat in it , and decided to kill it by paying professional reviews and counting on their fanboys to bash it and create a fake 'comparaison war' with it. The saddest thing is that this game will disappear forever. It casts, as others in the same situtation, a dark shadow on the future of video gaming. Hopefully there are and still will be 'pirates' to save and archive these for the future generations, that i hope will someday realize that consumerism is not the only solution.