
HPP: So, have you ever had a Thanksgiving that just didn’t go your way? One of your relatives promised the best dinner ever, and since they usually make awesome stuff, you let them go for it. Then, in the middle of cooking, the power went out. In a desperate attempt to salvage the meal, they had no choice but to cook the rest of it with a a hot poker and a crème brûlée torch. What was finished was good, even great, but you had to pick through pieces of burnt bird and squishy stuffing in order to get to it. That's what playing NightCry is like.

NightCry, the spiritual successor to Clock Tower, features some pretty horrific elements, but they're constantly held back by its technical issues.

VGChartz's Adam Cartwright: "NightCry almost reaches “so bad it’s good” status, but veers on the side of frustrating a little too often. Combined with its short length (around 4 or so hours to see the first ending) and myriad of technical faults on Vita, it's one you'll probably want to think about before buying.
If you’re particularly interested in an old-fashioned horror title it might be exactly what you’re after. I certainly didn’t have a bad time with it, but it’s not something I can recommend unless you’re willing to put up with a massive amount of jank for an experience that definitely isn’t the best on the market."

WTMG's Leo Faria: "We are glad the Vita is still receiving new games in 2019, but we could have lived without the broken and glitchy mess that is NightCry."
Sounds interesting
Thats a killer pitch if I ever heard one.
I'm hungry all of a sudden.