
Nintendo make their fair share of questionable decisions; there's no denying that. Moving the latest Legend of Zelda's release date to 2017, completely botching the motion controls for Red Steel, taking Fox McCloud out of his Arwing and giving him a pet dinosaur, and *gulp* the virtual boy are just a few examples of Nintendo dropping the ball. Luckily, it would seem that Nintendo fans are a forgiving bunch, given that we come back time and again to buy variation after variation of the same games we've been playing our whole lives. Don't fix it if it ain't broken. But one cardinal sin from Nintendo goes far past the point of forgiveness.

The Jetpack Joyride developer said it is attempting to navigate a 'challenging period.'

Brandon writes: "I could find you 10 companies that have pitched a bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless fromsoft decides they want to do it."
Everyone was criticizing Sony for not pushing for the BB remake. Turns out they gave it the green light. The original still holds up really well
Man this just fucking sucks, I respect Miyazaki and Shohida's wishes, but Bluepoint would have been the perfect studio to take on a project like a Bloodborne remake. It's still an absolute masterpiece, but the performance and frame pacing could easily be solved on the current hardware now.
Nintendo: "Join us on March 3 at 6am PT for a new Indie World Showcase! Tune in for roughly 15 minutes of news and updates on indie games coming to Nintendo Switch 2 and Nintendo Switch."
I see a pattern here, like last year. Partners Showcase > Indie World > General Direct?
Front Mission, with full English translation. I loved this little tactical mech game, but can't read Japanese much at all. Cannon Fodder would transition over very well too, I think, especially with the touch screen.
Red steel? That's a Ubisoft game. I seriously agree on the virtual console front, they should release 3-4 titles a week
Dear Nintendo. Stop charging us repeatedly for games. Thank you.
I'd be all over the virtual console scene on my 3ds if the prices weren't so high
Everyone would love them to release 3 or 4 games a week on the VC.
But no one takes the cost that would require, in both man-hours needed to properly set them up and money through deals for older third party games let alone configuring their own, into account.
If Nintendo could find a way to make it happen, though, then I'd love to see Seiken Densetsu 3 get an English translation and put into the Eshop.
That'd be a day 1 purchase for me; the only way to play it in English right now is through a [admittedly VERY extensive and well-done] fan translated ROM, but I'd love to own it in English legitimately and would gladly pay a solid $20 or $30 bucks for it.