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60°

Environmental Reuse in Games

Gamasuta: "The following article contains my Extended Thoughts on the idea of Environmental Reuse discussed in the Gameology podcast with my co-host Mathew Falvai."

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gamasutra.com
50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan38d ago (Edited 38d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg37d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree37d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai37d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

130°

Best RPG of 2024

VGChartz's Chinh Tran: "No other type of game can immerse you into a new world quite as effectively as a good RPG. 2024 gave gamers many options if they wanted to escape their real world life in favour of different lands. Whether you wanted to explore ancient China through a game inspired by Journey to the West, break free from the confines of Midgar, engross yourself in a fantasy medieval world, or revisit a paper Mushroom Kingdom, the shortlisted candidates for Best RPG of 2024 had you covered.

Game Science showed off the talent of Chinese developers through Black Myth: Wukong. Square Enix allowed gamers to once again rejoin Cloud and company as they continued their epic struggle against Sephiroth in Final Fantasy VII Rebirth. Atlus introduced gamers to a whole new fantasy world through Metaphor: ReFantazio. And Nintendo remade Paper Mario: The Thousand-Year Door, allowing a whole new generation of gamers to enjoy the classic."

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vgchartz.com
Zeldafan64505d ago (Edited 505d ago )

Dragon Quest III HD 2D remake for me

thorstein505d ago

It's so good. Easily my favorite from a great year of RPGs.

coolbeans505d ago

I want to play that in the near future.

Zeldafan64505d ago

I'm at about 250 hours and almost 100% completion. Absolutely worth it.

CrimsonWing69505d ago

Rebirth still is my favorite game of this gen so far. When the trilogy is complete it’ll probably be my GoaT.

505d ago Replies(1)
Themba76504d ago

Rebirth on ps5 pro oh hell yea

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150°

Nintendo Switch Has Sold 146.04 Million Units as Nintendo Lowers Full Fiscal Year Goal

Nintendo announced its financial results for the first half of the fiscal year, alongside an update to the total of Nintendo Switch shipments.

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simulationdaily.com
lukasmain571d ago

Still not PS2 160 million daamn but daaaaamn nonetheless

RpgSama571d ago

Even if it does hit those levels, it's hard to compare apples to apples because Switch appeals to 2 markets at the same time, it's both a handheld and a console while at the same time there is no other Nintendo Handheld which has always been their bread and butter.

RaiderNation571d ago

@RpgSama. Exactly. Plus, that total includes the Switch Lite sales which is NOT a console at all! You cannot dock it and play it on your TV, so it should not be classified as a console. Take the Switch Lite out of the equation and that total looks a lot different.

jaymacx571d ago

@RPgSama ,
Didn’t the PS2 appeal to more than one market? Didn’t many buy it just to get a DVD player that also plays games? We shouldn’t diminish the accomplishments of either console. People’s reasoning for buying it doesn’t matter. .

rlow1571d ago

@RpgSama
The PS2 also was a dual market console. DVDs were new back then and they had competition. PS2 was the cheapest dvd player on the market at the time. So it appealed to a lot of video enthusiasts back then. Which help it to reach a broader market.

RaiderNation571d ago

But PS2 didn't have 2 skus serving 2 markets. It was one sku. The Switch Lite is ONLY a handheld that cannot be docked, so it should not be categorized as a console, but a handheld.

ZeekQuattro571d ago

Stop making excuses. The Switch potentially outselling the PS2 doesn't take away from its legacy and success. You remind me the the people that tried to downplay the Wii because it outsold the HD twins. Gamers twisted themselves in knots making yeah but arguments to discredit the Wii.

RaiderNation571d ago

@ZeekQuattro

Name one thing I said that was inaccurate. I'm not making excuses and frankly, I really don't care. But it's the truth. The Switch Lite is not a home console.

rlow1570d ago (Edited 570d ago )

The switch lite came out two years after the launch of the Switch, which wS already selling like hotcakes.

Plus, factor in that at launch the PS2 didn’t have any real competition. Sega was floundering. Nintendo while always there wasn’t up to the challenge. The 3DO was a niche console. So they literally had the playing field to themselves, not to mention the 100 million the ps1 sold helped to keep people in the ecosystem. With the bonus of a brand new spanking dvd player. I remember reading many audio/video magazines that talked about the feature.
PS2 put dvds on the map.

Point being that while the PS2 didn’t have two skus at the start(they did come out with a PS2 light later), you can’t underestimate the impact of a new technology that promised so much better resolution over vhs. People ate it up.

Lexreborn2571d ago

This continues to illustrate to me gaming has stagnated. Our community isn’t growing and when the cheap handheld device that is probable 2-3 a household is still not beating ps2.

When collectively the big hitters like MS and Sony still can’t penetrate 160 million it’s evident the community has plateau.

And it’s unfortunate that it’s like this because I would wish gaming grew more then this.

Gabrielmpf571d ago

In my opinion, it's because the gaming industry grew so big that games are mostly crap nowadays. Unfinished, bloated and repetitive open worlds, overpriced... The list goes on...

These days, developers and publishers cater to shareholders, not gamers. Back when gaming was a niche market, developers took more risks, had more creativity.

Gaming had its peak in the PS3/360 era. Since then, it's been downhill.

DarXyde571d ago

I completely disagree with that, and I think you're looking at it the wrong way.

PS2/GC era: ~200M across all three
PS3/X360: ~190M (slight hardware contraction)
Gen 8: ~185M (slight contraction and that's with Wii U bombing spectacularly.

Now: ~230M

True enough, it gets hazy when you add handhelds from the past and I see your point, but so much has changed since then.

We've got dedicated consoles, pc-adjacent handhelds, the explosion of the mobile gaming market, and Nvidia is now a multi trillion dollar company, and that's without providing chips in any console hardware except for Nintendo which tells you the PC market is rapidly expanding too. Also worth noting that Macs are getting more titles too and it's being increasingly viewed as a viable gaming platform. Finally, the Chinese gaming market really seems to be growing as Black Myth Wukong did INSANE numbers.

I think gaming in terms of content has stagnated, but the market? I don't agree at all.

darthv72571d ago

the 7th gen was over 260m as you had a near equal split of PS3/360 that totaled over 160m alone and then add in the 100m+ of the Wii.

another thing to consider... overlap. That is where a single user has two or all three of the platforms. And with a near 50/50 split on the PS3/360 we can assume there was roughly 80-85m unique users. Some of which also bought a Wii and were part of the 100m+ it sold.

The idea that the user base is not growing has some merit. And even with the PS2 doing over 156m there are plenty who had to buy replacement units because of bad lasers just like there are those who bought replacements for PS3 YLoD and 360 RRoD and the Wii click of death.

DarXyde571d ago (Edited 571d ago )

Darthv72,

Yes, you're right about the total numbers. Way undercounted, my mistake.

On the matter overlap, I have considered that and I think there was more of a reason to do it in the past. I think we're seeing much less duplication in the modern era; far fewer exclusives these days and I think the general sentiment is "I don't need console A because it's also on B. Even if console A has this game, I can't justify buying it for one game."

But on the matter of console defects, doesn't it argue against your point?

Consoles are much more reliable now, and sales are still pretty decent in an ongoing generation. Wouldn't that indicate there are fewer second-buys? Maybe they'll have more than one in a household like Switch, but those second buyers have always existed and units are still functioning.

darthv72571d ago

Keep in mind there is a percentage who will double and triple dip when it comes to variants and revisions. Total unit numbers are not 1:1 to total users.

Lexreborn2571d ago

That’s kind of my point, it’s been known in the gen of ps3/360 Wii was supplementary to the 2. And 360 numbers were inflated due to rrod. So realistically speaking. Saying there’s been 200+ million unique gamers is false. Heck in my household alone I have 3 switches, Xbox series s and x, ps5 and soon pro.

There’s no way I’m the only “hardcore” that’s done that. Even if you said 20 million of the install base is double to triple dippers that’s 40-60million consoles attached to 20 million people.

571d ago