
Kotaku Writes:
The official Walmart Check Out blog has an interesting story today about a "green gaming summit" they've just concluded, which featured officials from Microsoft, Nintendo, Sony, Electronic Arts, and Activision, where they discussed game console power consumption and the wasteful use of plastics in packaging. Did you know that there were around 101 Million games sold in plastic cases last year, which translates into green house gas emissions equal to over 9,000 cars? Apparently we're killing the planet, and Walmart had some helpful suggestions on how to stop our vile murder spree. Among them, using cardboard for packaging instead of plastic, working with console manufacturers to bring down power consumption, and this little gem:

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.