
The Warhammer Online: Age of Reckoning Beta has been going on for quite some time now, but IGN hasn't been able to talk about it much until very recently. Overall, they think the delay between their first unrestricted play session and the green light to write about it has worked in the game's favor. It's not that Warhammer Online doesn't make a good first impression; the game's unique strengths are readily apparent within the first few hours of play.
The real benefit of getting a chance to run through several levels of content with a variety of characters is that IGN hs a much better sense of the overall big picture of the game and have come away impressed that the things that are fun at level 1 are still fun at level 20. There are obviously still some issues to address, but the overall appeal is undeniable.

Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.
I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.

Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."

The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.
One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.
Does this game have to look so good? Splendid. I am at a lack of words to describe it, not to mention the Warhammer franchise name which is actually the main reason that this will attract thousands of players.
love it. my shaman will rock. cant wait.
"the game's unique strengths are readily apparent within the first few hours of play."
What? You mean when you're doing the bug hunts and fetch quests just like you do in every other MMO? In what way was that unique?
"have come away impressed that the things that are fun at level 1 are still fun at level 20."
I'm sorry again, but... Say what now? You're doing the same thing at level 20 that you were doing at level 1? This is suppose to instill people with confidence?
Public quests are largely just mad dashes to see who can kill steal the most mobs from each other the fastest. The intended purpose of public quests is to get everyone working together but for everyone one person willing to work with you there's two or three that want to kill steal everything in sight so they can get a bonus for their contribution to the battle. Implemented as it is currently, the public quest system is an interesting idea with a huge, gaping, undeniable flaw that comes close to ruining it.
Warhammer Online could have been released 5 years ago for all the 'new' things it brings to the genre.