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Uncharted 4: A Thieves End - Pixel Cheat Review

A fitting end to a decade-old tale that has been beloved by fans all over the world. Join Pixel Cheat's Jordan Aslett for a review of one of the most anticipated games in recent years.

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pixelcheat.co.uk
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
41d ago
phongtro123_com41d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde41d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

60°

The Russo Brothers Rate Gaming Chase Scenes

Anthony and Joe rate some classic gaming chase scenes from Uncharted 4 to It Takes Two.

masterfox1410d ago

what no spider man sequences? , what a shame would love to see their reaction.

Hambrickblack1410d ago

Whenever I see these guys I just imagine them going to group meetings with Captain America and talk about how sad they are about their husbands being dusted.

https://www.facetimeapp.org...

Killa782035d ago

They're all phenomenal tbh but Persona 5 took my heart...

2034d ago