
A fitting end to a decade-old tale that has been beloved by fans all over the world. Join Pixel Cheat's Jordan Aslett for a review of one of the most anticipated games in recent years.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
Anthony and Joe rate some classic gaming chase scenes from Uncharted 4 to It Takes Two.
Whenever I see these guys I just imagine them going to group meetings with Captain America and talk about how sad they are about their husbands being dusted.
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PlayStation has announced a sizable collection of PS4 games coming to PS5 in a massive upgraded collection for PS Plus subscribers and we here at Duel Screens are incredibly excited for old and new…