
Stellaris is a new breed of 4X space strategy by Paradox Interactive, labelled as a new breath of fresh air in an otherwise heavily cloned genre. The game sets itself closer to the likes of Master of Orion than some of the latest titles like Civilisation or Endless Space, and crams in masses of content supported by some very simplistic basic mechanics. Stellaris aims to make those week long skirmishes easy to approach, tossing aside overcomplicated resource management, instead focusing heavily on sheer species development and your inevitable ownership of the galaxy. The whole game is played purely through a single customisable skirmish mode, so there's no real campaign mode per se.

Stellaris: Biogenesis offers a whole new world of biology-driven conquest, allowing players to reshape the galaxy — and themselves.
A new phenomenon has been observed around the Galaxy - storms are sweeping through system. Prepare your Empire and brace to face this new upcoming threat, and leverage possibilities that open when your opponents are weakened by it.

Seeing an AI disclaimer in a video game naturally incites distaste, but it looks like Stellaris has used AI as ethically as possible