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1UP: Skate It Preview

Most Skate fans are all hot and bothered by the upcoming Skate 2, but EA recently came by the 1UP offices to politely remind them of the upcoming Wii adaptation/sequel. The Balance Board-compatible Skate It begins where the original game left off, with an earthquake having leveled the character's hometown of San Vanelona -- which means players will see some familiar levels from the original Skate, albeit heavily modified by the temblor.

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3.0

MMGN: Skate It iPhone Review

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?

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apple.mmgn.com
CatGlue5725d ago

Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(

Gaetano5725d ago

Didn't know this was on iPhone. Doesn't look very good.

Pilkingbod5725d ago

A skating game on iPhone? It could've worked.
It's a shame this didn't work out.

kk13875725d ago

touch control would have good potential for this sort of game... wish they incorporated it a bit better..

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2.0

Pads & Panels: Skate It (iPhone/iTouch) Review

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

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padsandpanels.com
5.0

Mac World: Skate It Review

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.

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macworld.com