
CheatCC says: "Even at the alpha stage, Borderlands looked incredibly polished and quite well put together. Furthermore, the emphasis on co-op play should be a real treat. We'll have more on Borderlands' when the review code is issued. Until then, keep your trigger finger loose and at the ready."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Borderlands: Alpha stage of development after 1 year from Gearbox, a respected developer with a solid reputation.
Borderlands = Awesome game!
Killzone 2: pre-Alpha for over 3 years from a crap developer. Who have yet to make a single good game after 8 years.
Killzone 2 = Complete garbage!
is this 360 exclusive ?
noob !
Pc this year
360/ps3 next year !