
1up.com talks with the former head of Tecmo developer Team NINJA in his first interview since leaving the company.

Private funding fell a further 55% last year, according to Epyllion's latest State of Video Gaming report.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

'The economy is in shambles and these companies are still talking about sustaining growth instead of sustaining their business.'
They should just make games. That sounds crazy, I know, but, hear me out.
No need for dev-times to.take 3+ years. Just stick to formula. Not every game needs to be bigger & better than everything else. Not every game needs to be GaaS. Not every game needs to completely re-invent the wheel.
They KNOW how to make a cool Splinter Cell game; Interesting story, 8-10 levels, just go and make it. Give the people want they know, want and love. It doesn't need to be a shared online experience. It doesn't need to be an epic big open world. It doesn't need celebrity voice-acting. Just make a cool new SC game, and the fans will be happy and pick it up. Easy. Done. Next one.
Same for Prince of Persia, Watch-Dogs, Assassin's Creed, Trials, Rayman, Brothers in Arms, etc.
Remember, don't bother taking off - you'll only be shot down.
Not exactly how great things come about in this world.
Tomonobu Itagaki has finally accepted his role in the gaming development cycle. Mr. Itagaki realizes that he can finally develop games and associate himself with the elite developers in the gaming industry today.
Ted Price, Hideo Kojima, David Jaffe, David Cage are all world renowned developers in this industry that have one thing in common. All of them develop only for PLAYSTATION®3. This further proves Dark Sniper's premonition of PLAYSTATION®3 being the most developer friendly console for those who truly want to realize their true vision.
As results show, Xbox 360 is only a beginners toy. Developing for the console itself is only a tool used to give a developer self confidence that he/she has made their own game. You can seriously consider Xbox 360 to be the training wheels on a bicycle. Itagaki's Ninja Gaiden 2 was an extreme flop, Clifford Blezenski's game was utter garbage, and Dark Sniper needs to mention no further when the name Dennis Dyack is brought into the conversation.
The final thought is PLAYSTATION®3 is a system made by developers, for developers. End result is that all Sony Snipers benefit from this as they recieve the best AAA titles that gaming has to offer.
$niper
This stuff is old