
DTOID:
Vivian Clark is at least an interesting experience. It's not one that I want to return to, ever, but spending time with it always kept me on my toes, thinking about what could be next. Unfortunately, the actual mechanics are poorly implemented and fail-states are way too common, making what should be a laid-back, almost euphoric experience more like throwing your head against the wall.
As for the base game in Soda Drinker Pro, just don't.

Krystine at Skewed and Reviewed has posted a negative review for Soda Drinker Pro. She liked the mini games but found issues with pretty much all other aspects of the game.

Boston area game dev studios Popcannibal, Ape Law, Owlchemy Labs, Dejobaan Games, Firehose Games, Snowrunner Productions, Kyle Seeley, Chris Chung, Terrible Posture Games, Subaltern Games, Retro Affect, and Harmoinix have teamed up to create an amazing bundle of games

Since the original 2013 release, more levels have been added to the main game. The goal in each of the 102 levels is to collect sodas and drink them all. Once the soda gauge is empty, you’ll be transported to the next strange level. The levels take place on giant carrots, in space, and even on a human butt.
Should be a zero. This 'game' is a piece of trash.