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Dev on games for multiple VR platforms: 'Focus in on one platform'

Should VR games go to one platform instead of multiple ones at launch?

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examiner.com
ArchangelMike3668d ago

I get what the dev is saying, but I think at this stage of VR development, it is better for there to be games and experiences that people can buy into whatever their VR platform. EvE:Valkyrie is a great example with the cross platform multiplayer. I think this is the way to go at this stage of VR.

RuleNumber53668d ago

Totally agree. Seems to not be the smartest thing to cut off any install bases since they are so small at this point.

ScorpiusX3668d ago

Depends on the amount of resources allocated or on hand .

SteamPowered3668d ago

The VR user base is very small right now. Halving it makes your audience even smaller. With VR still in its infancy, if it doesnt gain momentum fast, Devs will not be enticed to support it. I think Devs should share the wealth and hit as many platforms as possible.

50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai24d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com