90°

Dev on games for multiple VR platforms: 'Focus in on one platform'

Should VR games go to one platform instead of multiple ones at launch?

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examiner.com
ArchangelMike3621d ago

I get what the dev is saying, but I think at this stage of VR development, it is better for there to be games and experiences that people can buy into whatever their VR platform. EvE:Valkyrie is a great example with the cross platform multiplayer. I think this is the way to go at this stage of VR.

RuleNumber53621d ago

Totally agree. Seems to not be the smartest thing to cut off any install bases since they are so small at this point.

ScorpiusX3621d ago

Depends on the amount of resources allocated or on hand .

SteamPowered3621d ago

The VR user base is very small right now. Halving it makes your audience even smaller. With VR still in its infancy, if it doesnt gain momentum fast, Devs will not be enticed to support it. I think Devs should share the wealth and hit as many platforms as possible.

50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure20h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon4d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.