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Final Game On events announced for UK

The last few talks for London's video game exhibition at the Science Museum have been announced. The evening events for 2007 start with Margaret Robertson, the editor of Edge magazine, discussing "Why We Play Games" on January 16. The next talk will take place on January 22, when Dr Chris Doran of software developer Geomerics will discuss "Video Games: The Look of the Future," examining what games of the future will look like and the limits of what can be created onscreen. On February 2, a panel of speakers from the International Game Developers Association will present "Games Gone By: A History of Video Games." The closing event, titled "Building a Computer Game," will take place on February 6 and will be hosted by Lego Star Wars creator Jonathan Smith, head of production at TT Games. Smith will take visitors through the development process of the series, from the concept to the shop shelf. All talks will take place between 7 p.m.and 8 p.m. and will cost £7, or a £10 ticket can be bought which includes entry to the Game On exhibition. Game On will continue to run until February 25.

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gamespot.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney32d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage33d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman32d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb32d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.