
Mike Clark of G4@Syfygames talks nostalgia, kids these days, and why you can't go back when it comes to video game remakes and re-releases.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

Nintendo's classic action-adventure game, The Legend of Zelda: Ocarina of Time, is set to receive a fanmade port for the Sega Dreamcast.

Gary Green said: Being a writer exclusively for PlayStation is immensely rewarding, yet it does have its drawbacks. It was easy enough to distance myself from the ever decreasing number of Xbox exclusives, yet parting ways with Nintendo was hard, and it only got harder over time. Sooner or later, I knew I'd be back, and as I frantically search for the most efficient and cost-effective ways to play the Nintendo classics which I've missed out on over the years, revisiting the best of the best comes first.
The Legend of Zelda: Ocarina of Time came out during a time where every console had its charms. Whether you were team Sega, Nintendo, or Sony, everyone knew the game's potential, and the players who invested in Nintendo's chunky N64 console were not disappointed. Like Sega's ill-fated Saturn, it may have been a console which lacked in quantity of games, but the quality was certainly there.
Ocarina of Time was a game that was hard to put down. We would bounce home excitedly from high school, ready to wander the lands of Hyrule once again to find another secret or two, before preparing ourselves to tackle that next intimidating dungeon. It's time to retell this story. Ready your ocarina.
Yes, this is one of the true masterpieces that I believe every core gamer should play.
It even holds up to this day.
In many ways you can go back when it comes to remakes and rereleases. Not everybody plays every game when it first comes out. These remakes and rereleases allow more gamers to experience the title for the first time or allow people to reexperience the title again on a modern platform.
The gaming industry is unlike many other indüstries. While other entertainment media like music television and movies generally require you to only have one device to experience many products, gaming requires you to own a specific device to play certain products. This results in more consumers being excluded from playing these games unless they buy more specific devices. This just adds into why remakes and rereleases of games are so important.
I think the Resident Evil remake is the ideal example of how to handle a remake: improvements all around, new surprises and content, and core gameplay that remains true to the original.
Wind Waker HD, Resident Evil Remake, and Halo: Masterchief Collection are prime examples of how remakes should be approached. I enjoyed playing Twilight Princess, God of War, The Last of Us, Heavy Rain, and other remasters quite a lot, but when a game gets recreated, I'd like to see some improvements aside from just framerate and resolution improvements. Actually update the game's textures, shading, etc. and maybe add some additional content?
Just my thoughts...
In a remake, everything is changed, even when you're absolutely faithful to the original... because you're re-making a thing.
Rereleasing and remaking are two entirely different concepts.