
After seeing how Europeans throw a videogame convention last week at Games Convention 2008, aka Leipzig, it occurred to Crispy Gamer -- not once, not twice, but approximately several thousand times per minute -- that the increasingly dazed and confused E3 could learn a thing or two from the Europeans.
Indeed, after experiencing Leipzig, this year's E3 now seems, in retrospect, very small and pathetic by comparison. In case the Entertainment Software Association (ESA) wasn't there to take notes, they did. Here are 10 things that E3 can learn from Leipzig.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
pretty good reasons
And here is a perfect example of why developers fixed E3 and returned it to its original purpose.
Clowns like the guy who wrote this silly drivel.
E3 serves two functions:
1. A single meeting place for developers and publishers to link up and setup deals
2. The large stage show to give an overview of the state of their console and games to the press
It's not fun time for every kid who runs a blog or works at GameStop who managed to land themselves a ticket.
It's not a place for thousands of kids to get free gaming swag from developer booths
It's not a place for thousands of kids to lamely annoy the local LA strippers working as booth babes with their retarded pick up lines
E3 is for work. Hard work that goes on in all those little back rooms you see people rushing in and out of all day with laptops and stacks of papers. Deals are being setup. Games and technology is being bought and sold. And all the other things that are the fundamental workings of the console game market.
All the no name gaming journalists and bloggers crying about E3 'being dead' are like people trying to tell everyone a party sucked because they weren't invited.