All Channels
Popular
80°

GameFront is Closing Down April 30, 2016

Gamefront:
We are sorry to announce that GameFront will be closing its doors permanently as of April 30, 2016. Since our founding as FileLeech almost 20 years ago, we have always strived to offer the best file hosting alongside quality gaming content. To all of our fans who have supported us throughout the years, we thank you for making us your destination for gaming files. Despite name changes, ownership changes, and staff changes, you have always made our jobs rewarding and fun.

Read Full Story >>
gamefront.com
Skate-AK3683d ago

What a bummer. Have lost a lot of different sites over the years.

Pandamobile3683d ago (Edited 3683d ago )

Seems like you haven't been around for long if you've never used FileFront or GameFront for mods and game content back in the day.

Ilovetheps53683d ago

No, I've literally never used them or even heard of them. But it depends on what your definition of being around for a long time. I feel like I've been into gaming for a decent amount of time.

sullynathan3683d ago

damn, I used to get demos and game save files here. Looks like I'll have to look somewhere else.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney28d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage29d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman28d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.