
PSLS: "Few developers are as beloved on PlayStation as Burbank, California’s Insomniac Games. This is for good reason as the studio has consistently put out great games ever since 1996. Not only did they create stellar games, though, they also made icons. Spyro and Ratchet are some of the first characters that people associate with the PlayStation brand, and they wouldn’t exist if it wasn’t for Insomniac Games."
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
It's amazing Insomniac was able to remain an independent developer for 20 years. You just know Sony made various offers throughout the decades.
They have also put out some crap as well. Don't get me wrong I LOVE R+C. I loved Resistance as well. Their other titles last gen were utter and complete trash. Ted Price wanted so badly to be on the 360, and this gen he wanted so badly to be on XBO. I just dont get it. He apparently just does not like the Playstation.
if it was not for insomniac R&C i would NOT!! be interested in a ps4
i don't play open world anything games.
being ol skool these days are ruff.
Spyro and Ratchet & Clank
<3
Resistance trilogy remaster PS4. DO IT INSOMNIAC.