
Jason Hill Writes:
"Heavy Rain creator David Cage's first skill listed on his CV might be "writer", but he is definitely also a showman.
Players of Fahrenheit, Quantic Dream's last bold attempt at interactive storytelling, will remember he cheekily inserted himself into the beginning of the game in virtual form so he could play a post-modern tutor.
At a carefully rehearsed 45-minute demonstration of PS3's most ambitious and important game for 2009 during last week's huge Games Convention in Leipzig, David Cage again reveled in the chance to theatrically present his latest creation.
Delivered in his delightful French accent, Cage's narration of what is described as a throwaway bonus scenario of Heavy Rain (not part of the main plot and might not even appear in the game) built to an exciting crescendo. And (very unusually for an intimate presentation) when Cage was finally finished and breathless, the media throng could not help but applaud both Cage's fervent delivery and his obvious passion for advancing the art of interactive entertainment.
Whether Heavy Rain: The Origami Killer (to give the game its full, still-mysterious title) can live up to Cage's lofty ambitions, and the expectations of publisher Sony is still uncertain, but what is clear after the presentation is that this will be a pioneering and fascinating game when it is released in around 12 months time."

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"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
Another incredible preview for the best looking game ever created by man. Check out this one. http://www.videogamer.com/p... And this one. http://ps3.ign.com/articles...
Shaping to be GOTY for 2009.
very cool thanks