
Falconer writes "Working on a new game is a perilous undertaking. As developer, you may be very excited about your concept, but it remains uncertain for a long time whether the rest of the world will be just as excited. Game expo's such as the Game Convention in Leipzig are a great place to get some feedback and comments from the gaming press on what you are doing. If they like what you are showing them, they will become "missionaries to your cause" and spread the word in their publications. Gearbox gained a new missionary for Borderlands this year… me."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.