
DTOID:
"It seems lately we're in the Renaissance period for nostalgia and reimaginings of successful properties from the '90s. NightCry is one such game among this movement, the spiritual successor to the Clock Tower horror series which garnered over $300K on Kickstarter a little over a year ago."

NightCry, the spiritual successor to Clock Tower, features some pretty horrific elements, but they're constantly held back by its technical issues.

VGChartz's Adam Cartwright: "NightCry almost reaches “so bad it’s good” status, but veers on the side of frustrating a little too often. Combined with its short length (around 4 or so hours to see the first ending) and myriad of technical faults on Vita, it's one you'll probably want to think about before buying.
If you’re particularly interested in an old-fashioned horror title it might be exactly what you’re after. I certainly didn’t have a bad time with it, but it’s not something I can recommend unless you’re willing to put up with a massive amount of jank for an experience that definitely isn’t the best on the market."

WTMG's Leo Faria: "We are glad the Vita is still receiving new games in 2019, but we could have lived without the broken and glitchy mess that is NightCry."
''in my first attempt, I couldn't even access my inventory -- I had to repeatedly restart until it finally triggered. The game also crashed in the second chapter, causing me to lose a huge chunk of progress. ''
been trying to get a review out for this game for last two weeks, but god damn does it refuse to work half the time. It crashes if you try to run in full scree, it crashes on certain resolutions. Inventory optino just vanishes time and time again.
The sad thing is that the game is quite fun in a so bad it's good way, but the tech issues make it barely playable