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10°

Rockstar Appoints New COO

Rockstar Games has today confirmed the appointment of Gary Dale as Chief Operating Officer. Dale had previously been European Managing Director for Capcom since 2003.

The move is something of a homecoming for the new appointee - between 1994 and 1998, Dale had been President of the Interactive Software and Video Division of BMG Entertainment, coincidentally overseeing the launch of DMA Design's Grand Theft Auto before Take-Two bought BMG - and DMA Design became Rockstar North.

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totalvideogames.com
THWIP7079d ago

...leaving the comfy confines of Capcom, for the turbulent seas of Rockstar. Brave....or stupid. :o

calderra7078d ago

Hope he likes press conferences.
And hates Jack Thompson.

THWIP7078d ago

...hate Jack Thompson? ;)

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.