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Star Fox Zero — Why Do Gamers Complain About Innovation?

— Nintendo Enthusiast:

Star Fox Zero's release is finally near, but there are still a lot of complaints coming from fans. Are they truly necessary?

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nintendoenthusiast.com
superchiller3704d ago

It isn't "innovation" people are complaining about, it's gimmicks. And motion controls, especially when forced on gamers, are a gimmick. The Wii proved that very well; unfortunately Nintendo was just too thick to realize that. So they continue to force gimmicks on gamers, as seen in Kirby's Rainbow Curse, Animal Crossing: Amiibo Festival, Splatoon, and Starfox Zero.

wonderfulmonkeyman3704d ago

Sit down, Shiller.
The opinion of someone that despises Nintendo no matter what they do has no merit in discussing whether or not SFZ's controls are a good or bad thing for the game.

LOL_WUT3704d ago (Edited 3704d ago )

He's right though. The implementation of gyro controls for Star Fox Zero is not innovative, if anything it's a distraction. A distraction based on a gimmick. It's the equivalent of blowing into the mic for 3DWorld, or using the stylus controls for Kirby Rainbow Curse and The Wonderful 101. So, please take that seat ;)

deathtok3704d ago

Splatoon gimmicks?! Come on, now you're just hating.

Pullmywaffle3698d ago

Nah, he's right. Most of us who have hit puberty and/or aren't japanophiles find games like splatoon boring.

freshslicepizza3704d ago (Edited 3704d ago )

gamers want something new while also staying the same, if that makes any sense.

Ck1x3704d ago

You sound childish and silly!
All of the current VR devices support some form of motion controls, but I'm sure you probably don't include those as gimmicks. Most of the games on WiiU have a variety of choices how you play the games, but you wouldn't know that because you love complaining about something you don't even own...

3704d ago
LOL_WUT3704d ago

What varieties? Oh, you mean off-screen play? ;)

pcz3704d ago (Edited 3704d ago )

Nintendo are forced to rely on gimmicks because they are no longer dominating the market like they used to.

Sony and Microsoft have practically the whole market to themselves,Nintendo can't compete at the same level so are forced to cater to the niche market. The only way they can try a steal some market share back is by offering something very different.

IE its Nintendo fighting for survival

Starfox zero is not innovative in the slightest, the control method is just the remnants of an old tech demo that Nintendo didn't want to go to waste, so instead forced it on starfox.

Bigkareem3704d ago

That star fox looks down right terrible.What the hell was Nintendo thinking showing that in 2016.That's why alot of people Don't care for the wiiu now.

gamerb63704d ago

Sony and Microsoft won't have the market for long since the NX is due out this year.

Sony is relying on virtual reality gimmick just to try and stay relevant as they know Nintendo is going to come back hard to shut all you haters up.

Bigkareem3704d ago

Wow 9 disagrees all because your telling the truth. Nintendo does have the habit of forcing gimmicks on games that Don't need it.If you buy a wiiu you have no choice but to use that gamepad which is a gimmick. Nintendo should have never made that gamepad if they didn't know how to use it in their games.And wiiu just doesn't have the variety of games that the other two consoles have that's why i traded wiiu for a ps4.

Dumpling3703d ago

Say what you will about Starfox but in Splatoon they aren't gimmicks, they work super nicely! #RespectTheWoomy

herbs3703d ago

So many dull gamers hating on challenging new gameplay mechanics and higher skill based control methods which they then refer to as gimmicks. I am happy Nintendo actual takes games and the way they play in new directions as opposed to the same hand holding auto aiming gameplay with shinier graphics that boring Sony and Microsoft fans crave so hard. Amateur gamers with dull stagnant preferences make up the majority sadly.

+ Show (5) more repliesLast reply 3698d ago
thorstein3704d ago

I don't think gamers complain about innovation. I think the gaming press does, ad nauseum. But that is all part of what they do. For a group of people who write about this great hobby, they sure seem to be a cantankerous lot.

3704d ago
Trilithon3704d ago

is it just me, or does this game seem to lack any real innovation? Amibo? yawn...

Ck1x3704d ago

Same thing could be said about 95% of PS4 games on the market or coming anytime soon!

LOL_WUT3704d ago

Come on it's even lacking in visuals. You can at least agree with that. ;)

Trilithon3703d ago

Im a huge Nintendo fan and even more Starfox. I agree with you about PS4 games but don't see what that has to do with anything. Ive been excited about this game for a while and now that im seeing game play vids i just wish it was a little more epic. I also disappointed that one of the only vids out is Training to Pilot an Arwing. i mean come on this is the first star fox game show us something cool!

Summons753704d ago

Yeah but if they tried to change it like Assault or Adventures you would be complaining it's nothing like a Star Fox game.

Just proves the point that kids today will never be happy with anything.

Dumpling3703d ago

Yeah and truth be told, theyre all super good but I've gone back to Starfox Adventures more than the rest. I found the combat really fun. Starfox has a lot of unexplored potential!

The 10th Rider3704d ago

I think we should wait for it to come out to call star fox zero innovation. I think the control scheme sounds intriguing, but I'm not sure wether I'll count it as a plus or a minus.

wonderfulmonkeyman3704d ago

I'd call it a plus on merit of being able to fire and hit targets way outside of your current flight path, which is normally where your aiming reticle, and thus your shot path, is locked.

Being able to do so not only enables Zero's co-op, but also allows a single player who masters them to rack up higher scores much more effectively.

It's a little bit "rub head and belly simultaneously" in nature, but once mastered it's clear how advantageous it will be, to be able to shoot and fly in totally opposite directions.

Especially in fast-moving levels where obstacles come forward in a near-instant, and wouldn't leave you much time to hit targets without the ability to fly and aim independent of each other.

The 10th Rider3704d ago

Oh, I think in concept it's definitely an innovative idea, but that doesn't necessarily translate well in game. I'm hoping to be pleasantly surprised, but a step learning curve could throw a lot of people off and kill any chance of success.

wonderfulmonkeyman3703d ago

Yeah, well, I'm hoping that "a steep learning curve" won't put off the same kinds of people who insist Dark Souls III's learning curve is rewarding to overcome.
I see quite a few of the same faces, on other websites, insisting on one yet denying the other, though, so I guess we'll see.

Myself personally, I like a bit of a challenge, and learning new ways to play, when they give me and advantage and aren't vastly over-complicated, makes a game more enjoyable for me.

Show all comments (43)
40°

You Didn’t Just Buy a Console. You Joined an Ecosystem

Modern consoles aren’t one-time purchases. How PlayStation, Nintendo, and Xbox keep you inside their ecosystems.

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4scarrsgaming.com
60°

Random: Takaya Imamura Ponders The Possibility Of Star Fox Zero On 'Switch 2'

Takaya Imamura, famed ex-Nintendo developer known for his work on the F-Zero and Star Fox franchises, has taken to social media to ponder the possibility of a Star Fox Zero release on Nintendo's upcoming 'Switch 2'.

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nintendolife.com
Knightofelemia573d ago (Edited 573d ago )

It's a good ponder. Nintendo would be stupid to not do it. The more titles and first party line up released on the Switch 2 the more enticed the customer will be.

140°

Nintendo wants to avoid Switch 2 scalping by making enough for demand

President Shuntaro Furukawa says he doesn’t think component shortages will be an issue due to new plan.

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videogameschronicle.com
ZycoFox697d ago

Probably be using 3+ year old chips by the time it launches

Tacoboto696d ago

The 2017 Switch is based on the 2015 Tegra X1 so even if Nintendo is using technology from 2022, that alone still represents a significant improvement.

Outside_ofthe_Box696d ago

How many decades has it been since Nintendo consoles been about power?

Inverno696d ago

Should open pre-orders through the E-shop for a period before making it available through stores. And now that COVID is out the way, you can make in store preorders mandatory too. People interested wouldn't have much of an issue driving by if it meant keeping scalpers at bay for a bit.

CrimsonWing69696d ago

I mean, the problem is these a-holes have bots that eat up every sites inventory. Then they sell it on eBay for stupid prices. No matter what you try to do we’re still going to have to fight through these human pieces of sh*t to get these damn consoles at launch.

phoenixwing696d ago (Edited 696d ago )

Well I'll either see if I can get one online against bots or wait till they're saturated and buy in a brick and morter store. Waiting isn't an issue anyway I have enough games to wait out the shortage

FinalFantasyFanatic695d ago (Edited 695d ago )

I can't really understand people rushing out to buy a console at release, I'll wait a year, two years, etc... until I can walk into a store and buy one if I have to, I'm not paying scalper prices.

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