
Dominic Sheard: "No doubt one thing the rise of indie developers has brought to the industry is the huge wave of top-down shooters. One thing I came to understand when studying Computer Games Programming at university is that those games are on the easier side of the spectrum to create, which would explain the increased releases in the genre, since fresh video game developers are trying to make a name for themselves with their initial release, and what better way to learn by starting with something less complex. The problem is, when there are so many of one thing, you have to make a title that is either creative, has some imagination or at least is a good game that feels great to play to be able to standout in such a crowded market, otherwise the game is going to be easily forgotten. Ares Omega is sadly a great example of releasing an unimaginative title that has issues, and will ultimately be forgotten."