
Gary Stott writes: "HomeMake's development has been slow due to quality assurance, if Franklin Cosgrove & Archgame are to be believed. The team, looking to build hype for the game, submitted their project to various festivals in order to be showcased, but weren't quite met with the welcoming embrace they were hoping for. This is likely because of HomeMake's high-concept essence. It's a hard game to describe."

Siliconera speaks to the two architect’s creating HomeMake, which is set in fantastical city with a cyberpunk edge sprawled across an inverted sphere.

Garrett from The Koalition writes:
Every now and then I’ll write a Kickstarter Weekly where all three games look stunning in gameplay, aesthetics or both. I’m pleased to report that this week’s issue will be a prime example of that. InSomia is a dieselpunk RPG that captures the essence of classic Fallout games. The Deer God combines 2D pixel art with the third dimension. As for HomeMake…well, I have yet to see anything that looks quite like it. As always, don’t just take my word for it: visit each game’s Kickstarter to see for yourself.
This is a good post about a kickstarter for games called InSomnia, The Deer God and HomeMake.
Kicked is the show exploring the wacky, wild and wonderful world of Kickstarter, and bringing you the projects that caught our eye.
Featured this week:
Twilight Struggle
HomeMake
Mechagami
Mathbreakers
What a thoroughly confusing game. I want to like it more, but I'm just not sure what's going on in it.