
Thomas writes: "It is now a bit over 6 months since SOMA was released, so it feels like it's time for an update on how everything has gone so far.
The total number of sales, across all platforms, is currently at a bit over 250 000 units. This is pretty good; it'll only take 20k - 30k more until we've earned back our entire investment in the project. Given that the daily sales are still solid (about 125 units a day) and we have regular boosts from various sale events, this is bound to happen well before this year is over."

Fans of Frictional Games’ SOMA have come close to solving the game's recently introduced ARG that is related to the developer's next title.

WTMG's Leo Faria: "I wanted to keep this retro rewind brief as SOMA is something better experienced when you know very little about it. It might not be the best walking simulator I’ve ever played, but I was floored by its amazing story and premise. Jump into it with an open mind and little to no knowledge about. After a good eight hours, the story will be over, but that’s when you’re going to start philosophizing about its topics and themes. It might not be a brilliant game per se, but I also don’t think it would have been as effective as it was in any other medium. Give it a go, it’s totally worth your time, even after a decade."
I hated the actual game but loved the story, even 10 years later that ending still sticks with me and makes me think what is life and what is living.

The latest update for Frictional Games' survival horror video game, SOMA, possibly comes with a teaser for the studio's next title.
SOMA was a brillint game with a good story and great atmophere. I'd encourage anyone to buy it who hasnlt tried it.
Less eyeballs not having it release on Xbox One as well. Couldn't have been that hard to port over.
That being said, any PC/PS4 owners who haven't had a chance to try this game out I would recommend it. Especially if you enjoyed their previous titles.
Although not as scary, it has a very interesting story and a wicked atmosphere.
It's a shame sales fell flat. It's an amazingly atmospheric game. It really tripped me out that it starts off in Toronto. Not even an hour before starting the game I was at the same subway stop that the game opens up at.
Really set the mood for the rest of the psychological thriller aspects of the game.
This is a real shame. I always thought this game did well sales wise but I was wrong. this is one of my favorite games. It is an amazing science fiction horror contribution for gaming.
I guess it is because people love third-person horror games more. Moreover, there are less successful first-person horror games compared to what I've said in the first sentence.