
Gamer Girl writes: "Every video game hero that we have is out to save us from the ultimate evil. But many of those great video games also have a sidekick, and without the sidekick many of our heroes would not make it through the toughest points. Sometimes they provide us with some humor, or maybe they provide advice.
Sidekicks are more important that people tend to think. Batman had Robin. Ren had Stimpy. But people tend to leave the sidekicks out, and not give them the dues they deserve. So here's to you sidekicks: My Top 7 List of Video Game Sidekicks."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
They are forgetting one sidekick that's more useful then any of them.
Otacon.
no one cares about a sidekick