60°

Crytek on CryEngine V: ‘This is a refactor, a reset'

VRFocus discusses the recent announcement of CryEngine V with Crytek's Frank Vitz, Creative Director of CryEngine.

starchild3661d ago (Edited 3661d ago )

So exciting. Crytek have long been at the forefront of graphics tech. Even if you don't personally enjoy their games like I do their techniques and achievements have definitely helped drive the field of real-time graphics forward.

50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure21h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon4d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.