GameSpy writes: "A few days ago, we posted our hands-on impressions of the Command & Conquer: Red Alert 3 multiplayer beta test (which you can check out for yourself via FilePlanet if you'd like). At the Games Convention in Leipzig, we had the chance to check out the other major component of Red Alert 3: the campaign mode, which can be played both solo and cooperatively.
Designed from the ground up as a cooperative experience, C&C: Red Alert 3's 27 missions (nine per faction) are played with a partner, with that partner being controlled either by the AI or your friendly neighborhood human. In our demo we were shown one of these campaign missions, the battle for the Greek island of Mykonos."
Spiffy:
+The focus on cooperative play should make for a refreshing new way to experience the traditionally solitary campaign experience in an RTS
Iffy:
-We didn't get a chance to see the armored bears in action; we'd have liked more than one hour of live-action footage

ABG's newest bad-lad of the internet, Oliver Southern, has compiled a list of some of gaming's best(?) celebrity cameos. Look out for; Michael Jackson in SEGA's Space Channel 5, The Hoff in Command & Conquer: Red Alert 3, and...Justin Bieber playing basketball?

Alex S. from Link-Cable writes: "A while ago we counted down the very best video game sequels of all time and so we decided to flip the table and look at the very worst sequels ever made. Now we’re not specifically looking at bad sequels to bad games, that would be boring, instead we’re looking at sequels that took what was present in a good game and completely wrecked it. These 10 games started out by building up our hype to extreme levels only to shatter our dreams and break out hearts once we got our hands on them and so we’re calling these out as the worst sequels ever made."
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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.
OX writes: "Halo Wars 2 is a Halo game in which instead of controlling one big space soldier, you control lots of little space soldiers from high above the battlefield. It's a real-time strategy game, yes. But aren't strategy games on consoles always terrible? Not always, as we discover in Show of the Week."