
VR now is a lot different from VR then, of course: today's Oculus Rift, HTC Vive and even the phone-based Gear VR are capable of graphics that would have made anyone's eyes pop out of their skulls back then. There wasn't anything like consumer VR in the 90s. Sega's hoped-for Sega VR system never arrived. Nintendo's Virtual Boy was just 3D gaming that played off the VR hype.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
I miss the 90's full of promise and I remember VR being big and everyone creating the most over the top device.
That cover for Time magazine is epic.
Great article! You really did your homework and it shows! Keep doing what your doing! :-)
Mike@HD8bit
Tech never stops growing.. Its always going to get better and better to were we think this new VR is a fossil in 15+ years