
GR:
The visuals of Necropolis are the first noticeable element of the game. The visual style began when the art director decided to remove all the textures from the lead character and then all the textures from everything else. Then they decided to remove faces and feet. Removing hands, they discovered, was a step too far, so your avatar still clutches whatever weapon they have in hand. Thankfully, this minimalist approach, which calls to mind an underworld version Journey or Legend of Zelda: Windwaker, freed up resources to create realistic cloth movement and animations that would have been too costly if they'd had to texture everything.

Backlog Critic: "Necropolis is a huge disappointment in my book. It is a game that received so much praise and hype before it was even released that it could only fall flat on its face. The fundamental core game design failures make this game feel too much like a bad rip off of Dark Souls, however, if you are planning on playing this with friends you are going to get an abundance of more content and enjoyment out of this title."
My last paycheck was $2500 for working 12 hours a week online. My sisters friend has been averaging 8k for months now and she works about 30 hours a week. I can't believe how easy it was once I tried it out. The potential with this is endless. This is what I do >> http://bit.ly/2C5JZ3f

Carlos writes "2016 has been a great year for gaming, with hundreds of titles making their way to the Xbox One, including the arrival of some of our most anticipated titles yet. But whilst no game is perfect, there are unfortunately several games this year that didn’t live up to expectations, ultimately leaving fans disappointed.
So, with the year’s final releases now out the door, we take a look back at 5 of the most disappointing Xbox One games of 2016 – and one honourable mention."
Not sure why these are listed as "xbox games" since they are all multi platform.. but yeah these are pretty bad.
These games were a disappointment no matter where you played them
7 Days to Die, Battleborn Homefront: The Revolution, Mighty Number 9 ,Necropolis ,Trials of the Blood Dragon

Edward from WGTC writes "One of these games successfully copies the risk-reward dichotomy that sits at the heart of Dark Souls while the others largely miss the mark. Can you guess which is successful? Read on to find out."
Only ever played DSIII but would love to get around to the other ones at some point
I never cared for Lords of The Fallen. Bloodborne is probably a better game than any of the DS games IMO.