OX:
Human beings are land mammals. If we were meant to swim, we would have flippers, gills for underwater breathing and, ideally, inflatable air bladders for maintaining neutral buoyancy. This goes some but not all of the way to explaining how these game heroes react so poorly when they come into contact with water.

The second part of GTA BOOM's interview with Obbe Vermeij where they turn from origin stories to craft. Specifically, how early GTA games created the illusion of life, and why that illusion still matters more than brute-force simulation.

In an exclusive interview with GTA BOOM, former Rockstar North technical director Obbe Vermeij reveals how Rockstar North really operated and debunks one of GTA’s biggest myths.

In 2025 Marc-Alexis Côté, the head of the Assassin’s Creed franchise and a 20 year veteran of Ubisoft, abruptly left the publisher following the launch of Assassin’s Creed Shadows.
That always sucked when John Marston, hit some water. I tried a couple of times to cross what I thought was a shallow river on horseback, only to find myself cursing at the screen.