
GameSpy writes: "Remember Half-Life: Counter-Strike? Team Fortress? Some of the biggest games start off as fan-created mod projects, and Damnation has a decent shot at being the next big hit. Damnation's development began several years ago as a UT2004 mod that introduced adventure game-styled platforming elements and presented this new hybrid gameplay in a slick steampunk-influenced setting. Years later, this mod has been turned into a full commercial project slated for release on the PlayStation 3, Xbox 360 and PC.
Damnation's aesthetics set it apart from any other shooter you may have played, taking a steampunk approach that allows the game to include the sort of magical or science-fiction gameplay functionality you'd expect from a game in those genres without being limited to depicting the world within those trappings. This way, the characters in Damnation can use things like triple-barreled shotguns without necessarily having to wear a space suit. After all, the protagonist's cowboy hat is far more stylish."
Spiffy:
+Alternate-history technology and plenty of anti-establishment attitude make this exciting for steampunk fans
Iffy:
-Platforming elements need to work smoothly enough that they don't detract from the shooting gameplay

We don’t finish it, but we’re finished with it.

We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.