40°

Ex-Halo Devs Analyze Golem Trailer's Secrets

IGN First:
Golem artists Vic DeLeon and Travis Brady help us break down the announcement trailer for the PlayStation VR-exclusive first-person game.

Hayabusa 1173674d ago

Let's analyze the trailer:

"You're a woman, in a room, controlling a creature."

"Cool, anything new you can tell us?"

"No, it's too early."

Way to build to the hype train.

boodi3674d ago (Edited 3674d ago )

you need go see the "cyberpunk user interface button/assetts" anticipation ..O_o that was cool article..

50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure20h ago

That was a great read, thank you Christopher.

40°

Pragmata interview: combat, hacking, resource management, and more

Capcom discusses the mechanics and visual design of its upcoming sci-fi adventure launching on PS5 April 17.

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blog.playstation.com
40°

Howard Says Starfield Development Was Harder Than Expected, Vows Wider Hardware Support for TES VI

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

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wccftech.com
Armaggedon3d ago

Engines not the problem per say. If there is a “problem “ it lies in Bethesda’s design philosophy and direction.