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IGN: GC 2008: Microsoft Booth Report

The public show floor is each company's chance to go all out and impress the public. Or, if you're Microsoft, it's the opportunity to put people in little glass cubes and have them pretend to be excited about playing a game all day long. That was pretty much the highlight of an otherwise underwhelming Microsoft booth at this year's German Games Convention.

The theme for the booth this year is "Xbox 360 Summer of Music." The whole booth is setup to promote music rhythm titles first and foremost, while most of the other games are relegated to the sidelines. There is a center stage with bean bag chairs in front of it, in case you want to sit awkwardly while watching the show. IGN thinks the actual show might be saved for public days, since the stage didn't have much more than a Guitar Hero World Tour setup on it and some people milling about.

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xbox360.ign.com
GiantEnemyCrab6477d ago

Underwhelming and disappointing. So this is how you plan to win Europe?

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer26d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde24d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy24d ago

And then MK1 killed it again.

DivineHand12524d ago (Edited 24d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net